Quote:
snake said:
Charles,
I just had to post this. My first mission against the Russians in 6/41 was an assault followed by a "special" delay.
My force value is 4420 and I still have 80 total units (20 infantry, 20 transports, 15 pzIII h, 12 pz IV e, 3 Stg IIIe, 3 Jgpz 41, 5 Pz IIf, and two 88's. I was allowed 500 pts for my buy which I used for 4 88's and 7 MG units.
The Russian force was 525 UNITS (almost 22 pages of units!) of which 247 were AFV's with 10 KV 2's and 20 KV1E's! OMG!
The end of that game is attached, thank god the visibility was great and the terrain flat AND I bought some extra AT!
I still say this 'trend' is crazy.....
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OH MY GOODNESS! So I guess the 200 unit maximum is just for the core size? I ought to experiment and pick 199 units in the core and see if it will let me pick more than one support unit. I suspect somebody has an answer to this.
I read further into the thread, and for me I find no problem with picking HT's in my core. I like to assign them to my most effective ground unit, which in my case doesn't mean PZG's. I'm using SS infantry for those HT's or engineers, or Brandenburgers. I just like the feel of having one platoon of HT's that if they survive the battles will have very effective MG fire. Seeing as how I don't intend to expose them to anti-tank fire too much they could be a nice little punch in dealing with soft targets. The reasoning is that though my main punch comes from tanks, the enemy will naturally prefer shooting at tanks, so the tanks may get destroyed fairly regularly and not benefit from extended fighting too much. Another thing I like to do with HT's is to use them as my core gun transport (particularly ATG's). In the defensive mission they're gun transports, while in the offensive mission they're perhaps my engineer transport.
When playing the Germans I buy one section of what I think falls under heavy artillery. They're like 100mm and have a range of 214, which is a very high number. They're my counter-battery for the most part, and I will pick 2-4 on-map IG's as the rest of my core artillery. The reason I like IG's (75's and 150's) is because I can evade counter-artillery by moving them without transport. I will always have the heavy transport for what 88ATG's I have available, because the danger of losing a support truck by having them close is insignificant to losing an 88. The IG's aren't too costly to lose anyway. I don't think IG artillery really loses or gains very much by being in the core, but if I don't pick them in the core I just won't do it. I don't know why, but as much as I like them I'm much more prone to buy off-map arty while picking support and completely forget the IG's.
I definitely like to have about 6-10 AA guns in my core, as I can't get enough protection and hope time will make them very good. I really hate that the SPAA don't have any armor at all, because that sure limits how much I can slaughter enemy infantry with them after all the enemy armor has been dispatched. Well at least it keeps me from getting them hit at all. That can be the problem with my HT's, they have armor so I sometimes get them into range of enemy ATR's, but a range of 10 hexes you wouldn't expect they would get hit very much anyway. I guess that's part of the early game frustration when you use HT's to fight at all, as they're MG's are so ineffective at the start that you compensate by getting them in closer. An armor-less SPAA? No problem keeping them out of ATR range, though sometimes I'm still dumb enough to get them within 'LMG' range.
