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Tarrif said:
I'm not sure how it is in this game because I don't play this game. I joined this conversation because I saw the URL linked to my website on the first page. The original argument was that the FG-42 should be treated like the B.A.R., which I agreed with from a historical and technical point of view. Maybe from a gameplay point of view that doesn't make sense, but technically the FG-42 could be used in the same exact role. That was my original point.
I understand the game industry, and the players that go with it. I know some people don't want to see this changed because it doesn't favor their particular side, or because it might imbalance the game (in some respect). Its up to the developers if they want to put historical accuracy over game balance, or visa-versa. Sometimes historical accuracy isn't the best thing for a game - that's for them to decide.
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Tarrif,
no problem with that, no hard feelings on my side and I hope none on your side either.
The game has it�s limitations, that�s for sure. However, as you basically told us from your sources:
the FG42 was used (designed) to be a weapon which increased the riflemens firepower. Basically (in game terms) this means some men had the FG42, some men had the 98K and some the MP40, also there always was the regular LMG(s) in the german Squad OOB. Unfortunately (that�s how the game was designed from the beginning, going back to the original SSI OOB structure) the game doesn�t allow to represent such a mixture of weapons unless you leave out the MG34/42 as a SAW for the squad (which is historically unrealistic).
This leaves the game- or enthusiastic OOB-designer with the following options:
1.) leave it as is (FG42 as primary (riflemens) weapon in squad) and (MG34/42 as LMG - secondary weapon)
2.) or create a new secondary FG42 which may have been used as a SAW - BUT - at the same time leave out the MG34/42 as a squad SAW (secondary weapon).
I think option 1 is more realistic and historically accurate (keeping in mind the limitations of the game).
Nevertheless the game offers everything necessary to try out option 2. Start up Mobhack and feel free to do some experiments.
That�s one of the great things about this game and the SP-series in general: The user can adapt the OOBs to his personal preferences and play with it. Where do you find this kind of flexibillity in other wargames ?
cheers