Re: Something wrong with CPU usage?
It's just my old-fashioned programming techniques... The launcher uses up CPU because it's running in a loop waiting for user input... It would've been easier to fix this in the launcher than the game (as it's not performance-critical) by sleeping for a period of time each time it loops, but I didn't think about it. Maybe some time in the future I'll look into this. (One of the problems is I don't think SDL has a portable sleep function so I'd need to use the win32 api and the Mac port would need to use something different)
|