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Old October 6th, 2001, 03:53 AM

Phoenix-D Phoenix-D is offline
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Default Re: Next Version of P&N: suggestions

quote:

So far, the next Version of P&N will include:
- remove engine limits: they have no real effect right now, anyways. If you get an RCE while adding a stack of engines, you should know enough to subtract engines until there's no RCE.


So what actual effect does this have? The small ships are too small to hit the engine limit, and the large ships just hit the RCE, so it's the same thing only less newbie friendly.

quote:
- Add engine disruptor defenses. This couldn't be done because of the engine limit above.
Good luck.. I tried these myself, couldn't get them to work!

quote:
- Fighters will be converted to quasi-newtonian propulsion
See the good luck above

quote:
- BattleMoons to require some SM tech as well as ship/base construction.
Good..
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- Partially specialized Monoliths: monoliths require resource extraction tech, and Versions that produce slightly more of one or two resources will appear, depending on your tech in the resource extraction areas.
Hmm, interesting. Going to be a bunch of extra facilities though.

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Things that the AI can't handle OR ignore, and will be in the Humans-only P&N:
- Supplies will be a commodity; resupply depots are out, Quantum reactors are out (or possibly SM-style pricey), and bases have limited supply.
How will you do the limited supply for bases? Call them ships? I think the base infinite supply is hardcoded. Speaking of which, how does a base (or anyone else, for that matter, without the depots) resupply? Fleet with resupply ships I guess..

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Not sure what to do about fighters. They may be tiny ships, or sats with combat movement, or something.
Dunno.

quote:
- Large engines: no more 40 engine DNs, just use 8 Capital Ship Drives. Save on mouseclicks, probably impervious to engine-damaging weapons (ion mines hurt though), and easy to replace/repair.
Very good I'd suggest multiple levels of this sort of thing. Cruiser engines, etc.

Phoenix-D

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