Thread: Loops vs Sammas
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Old October 1st, 2005, 04:28 AM

Sammas Sammas is offline
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Default Loops vs Sammas

Game 1:
Devil's Spine
Loops -> Gnome
Sammas -> Random-Undead

I pick random for the extra point Loops goes gnome which are pretty solid. Game went pretty well, but Loops caught me with a few nice moves afforded by the gardener buff. Buffed wolfriders made short work of most of my units, and with Legendmakers following it was time to say gg.

Game 2:
Clover Valley
Loops -> Gnome
Sammas -> Random-Orc

Random again - seems like it's the only way for me to gain XP. Orc have a few problems, but I do my best. Early expansion goes well, but Loops blocks off the central gold mine with rotated gardeners. Very frustrating. A quick legendmaker stops me taking the third city in my district, and things are looking grim. I get an ogre out to scare his units off, but without a mystic out, he can't cover enough ground to turn the tide. Something to remember for next time.

ggs
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