Re: Master Computers, Combat Movement, & Boarding
I was noticing that in high tech games, that Cure ships would have security stations and MCs, and a few APBXIIs. In the simulator it is only these ships that manage to start countering Plague tactics.
I wonder if I should also create Flailers as escorts, they move in, temporarily disable weapons, Subvertors move in and attempt to subvert, Depleters move in and disable shields, Boarders move in and attempt to board, and Neutralizers move in and disable engines and repel the hulk out of harms way before Cure APBs come back online.
Rinse, repeat. I'll try it tonight.
After all, now that I think about it, isn't that was diseases usually do - they disable a cell's defenses and then once disabled it moves in for the takeover?
Can flailers work against ships with destroyed MCs? If so it would be nice to be able to design a standard Plauge battleship with multiple MCs, computer viruses, flailers, lots of boarding parties, and a repeller in case the first attempt fails.
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