Re: Master Computers, Combat Movement, & Boarding
In my testing I realized you can have multiple MCs but only one bridge and one aux.
I put multiple MCs on the Neutralizers (engine destroying) and on the Depleters (shield destroying) and they survived long enough to do their jobs. The Decoys also do well with an extra MC, but I find that it isn't needed with all the armor and shields they are carrying to draw in enemy attention.
The Boarders only need one engine less than the rest of the fleet since all they carry are a single depleter and lots of boarding troops, and they need to arrive at the battle a little late so they can rush and capture helpless hulks.
I also designed simple escort-sized Subverters whose main job is to be fast flying cannon fodder when the enemy wisens up and starts using MCs.
Now if only I can figure out what AI to start from to use as its template...
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