Thread: Babylon 5 Mod
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Old September 19th, 2005, 10:30 PM
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Default Re: B5 MOD General

Quote:
Zaamon said:
Ok. Weapons have couple mainguns and some secondaries. But I want realistic. (snip)
I pointed out some time ago that my mod was not based on B5wars, which I don't have, but rather on the TV show, modified to fit the game's format.

Feel free to change around weapons to your heart's content. The best way to do so is probably by making new weapons mounts just like the engine mounts, based on hull size, and fractioning the weapons as they exist. Then you can easily adjust based on experience without having to do a lot of cutting and pasting in the massive components file.

My goal was a playable mod, not a perfect or "final" one. I am, in fact, having to tweak the AIs a bit (partially to make them build more BSYs and partially to plug some holes I left in AI_Research). The components I will pretty much leave to others to refine.
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