Re: SE5, Tell Aaron what\'s on your Wish List
For the random colonising success it would make strategy, and all connected threads, that much more random. This could be good or bad depending on how you like your games.
For instance a big scrap over an important system could be meaningless if you can't colonise a planet as your ship fails. So you send two, three ships just to ensure it works and then the first works and you have two out of position colonisers with no nearby planets to colonise. So that hits you initial expansion and you rist falling behind.
So it expands the strategic options, but by introducing uncontrolable and unpredictable factors. Some will like it, some will hate the idea.
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
|