Re: Topo Maps to SPMBT Maps
I think you will find that over time as you gain more experience using the Map Generator you will be able to produce maps that come close to what you are generally looking for quite quickly but it takes practice and it will work hand in hand with the new map editor as the MG is included in the new cut and paste Map Editor on the CD
I had thought when we were building these things that what may happen is people save generated maps that have features they like to be used later with the cut-and-paste map editor and what I hoped might happen is guys who like to build maps may end up specializing and design, for example, a series of towns built on a plain ( flat ) map that others could use the cut-and-paste editor on or even just hard core map makers or sceanrio designers who now , if they are A] in the Mood and B] Have 30 minutes to kill ,can now build a town, for example on any sized map for use later because now they can cut-and-paste it from the scratch map to the working map in seconds. Designers no longer have to plan out exactly where they want things to go because now you can move them around with ease. The same applies to the working map. If you end up with the town 10 hexes too far one way or the other you can simply move it whereas in the past you either started again or erased one side and built up the other
Both the map generator and the new map editor were designed to take the time consuming tedium out of map design. The faster a good map can be built the faster a good sceanrio can be built.
Don
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