
July 18th, 2005, 12:37 AM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Thanked 3 Times in 3 Posts
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
LordFulgrymm said:
Not sure if this one has been suggested, and its probably a bit late anyway, but here goes - debris fields forming after battles, that can be mined using robo-miners like asteroid fields.
It could be useful for finite resource games. Think about it; there's just been a few dozen dreadnoughts blown away in a sector. Thats potentially several thousand kT of resources, so why not let some of that be reclaimed? have the value of the field based upon a percentage of the total value of the destroyed ships.
OK, it may not immediately be worth it, but I have found that many battles take place in the same locations (same heavily contested planets or warp points) so the debris could potentially accumulate after each battle.
I guess this can bring in other ideas such as procuring technology from debris/derelicts etc...maybe a % chance to find an intact component in a debris field if you use the right type of equipment, say a salvage tug equipped with a space yard and some sort of scanner, but perhaps thats complicating things a bit.
Talking of derelicts: one thing thats always slightly annoyed me is if you can't afford the maintenance costs anymore, you lose a random ship or ships (crew scuttles the ship); firstly, why not set a priority system for which ships should be abandoned, and also set whether the ships are scuttled and destroyed, or should simply be abandoned but left intact in a stable orbit somewhere, for later retrieval and repair. Abandoned ships have no allegience, and all components would be inactive; all thats required is a boarding party to come back and reclaim the ship.
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Interesting idea...sort of like a reverse engineering ship capture thing...as for the abandon/scuttle issue due to resources...instead of destroying the entire ship, maybe some form of stepped effectivness system should be initiated. Like when you dont' have a bridge, LS, CQ, and your are restricted to 1 move, no attacks, that sort of thing, or maybe even damage random systems for each turn with out supplies/maintence...
Kana
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