Re: Scenario proposals
Somewhere someone came with the idea of using a crashed transport helicopter with a 105mm gun as the basis for a mission. Since I had some ideas on how to expand on this I went to look for the original post. But couldn't find it.
So I thought to create this thread to bring some structure to this.
Scenario proposal (not my original idea though! Which one of you was it?):
Description: Transport helicopter with 105mm gun and ammo has crashed. Player must protect crash site until gun, ammo and crew have been evacuated.
Set-up: Troops start deployed around crash site (so no transport bringing them there first). Crash site can be abstracted as high value VH's, so no actual crashed helicopter, 105mm and crew need be put in. The player must hold on to his perimeter for a certain number of turns. After that it is assumed that the evacuation is complete and the mission ends. So the evacuation too is abstracted. No heli's will be needed, although a couple for scouting etc might be provided.
Scaling difficulty:
Enemy forces are approaching the perimeter and want to capture the gun. Besides the quantity of troops provided we can scale by:
- quality of troops (VC, NVA, sappers, 0-size or 1-size units, etc)
- distance of troops from perimeter at start (the longer it takes for (some of) the troops to reach and attack the perimeter the easier it will be for the player to meet his 'deadline'
- direction of attacks (for bad players attack will come mainly from 1 direction, for average players from 2 directions, for good players from 3 directions)
- reinforcements (quality, quantity, location, percentage chance of arriving)
Replayability;
We can make different versions of the same scenario and have the main attack come from different angles in each of them. Players will not know for sure which direction to defend when replaying the battle.
Reinforcements for the enemy can be greatly varied within each version. All versions together should provide even more variation.
Edit: Oops, forgot this:
Phase: size of the US forces should be a couple of platoons worth (on map) with off map fire support. So this mission would fit either T1 (platoon sized core force) or T2 (company sized core force).
For T1 this could be a secondary mission as the 105mm gun can be made available to the player in the following primairy mission if he succeeds here and to the enemy if he fails the mission. With a platoon sized core force the presence of a 105mm on one side or the other canmake a big difference. Not so for a company sized force though.
So I suggest we make this a secondary mission for the first theatre (if we decide to run with this).
As this is a proposal, your opinions are wanted!
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