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Old June 26th, 2005, 11:46 AM
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Arralen Arralen is offline
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Default Re: lag in detonations and destroyed vehicles

Actually, I figured it was a design decision, not a bug ... . And the delay isn't that big on my machines.

I agree, though, that the "clunk" (hit) sound is somewhat superflous .. as tanks do not spontanously detonate, you might as figure out that you have been hit if things suddenly go kaboooom ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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