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Old January 19th, 2005, 08:05 AM
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tinkthank tinkthank is offline
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Default Bards are insane!

Never really noticed this before, since I never got friendly with Man, but now I am experimenting with them and liking them, for lots of reasons.

But one thing sort of bugs me: the Bard. That he has nature skills, this is good, that he can instill uprisings with his songs of freedom, also good. That he can glean spy-level info from scouting, is odd in my eyes, but who cares, since you cannot decouple "can instill uprising" and "gets good scouting info" in dom2 (but maybe for dom3!?!?!). But who cares.
What bugs me is Stealth 30. Christ that's good. I did some tests and had bards in enemy capitals with PD of 35 and a 40-man army set to patrol, and the bards still werent found over 10 turns. And 1 bard in your capital is nasty, but 4 bards in your capital is your ruin.
Nothing can help except for Eyes of God, and not everyone can cast that (in the doubled sense: some people are astrally challenged, and only 1 person can have this global up per game).
It also seems a bit illogical to me that the bard has stealth 30. I mean, a spy can pass himself off as whatever, but the bard ... people will be like: Hey, that guy in the funny red hat and the lute, he looks a bit suspicious.
Certainly that would be the case in, say, Dead Ermor or Jotunheim or Caelum or Abysia or Ctis or [fill in the blank], when suddenly in the capital amongst all those lizards (or ghosts or whatever) some dude with a lute pops up and starts asking funny questions about magic sites and wouldn't the king like to hear a nice story?
I dont know, wouldn't a stealth 25 be ok?
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