Re: SE5, Tell Aaron what\'s on your Wish List
I'd like to add in a request for a bit of improvement when it comes to the AI Ship Design files when we're modding. At the moment it's pretty involved and it can be pretty hard to get the AI to do what you want.
I tried a little while ago to make a mod based on a universe of my own creation which ended rather badly.
For example, in this universe, a Solarian Frigate starts out armed with a few Meson BLasters, then trades in a few for APBs, sticks with them for a while and ends with WMGs. Not the most brilliant ship design, I know, but I was trying to have the game fit in with the fiction I'd wrote, and vice versa.
Also, I ran into the problem where if I wanted to set certain ship design requirements that were a bit different for each race, I had major problems. eg: The Solarians discovered the propulsion system that allowed them to power something as big as a Cruiser from their research into missiles, but their allies, the Untarii, used a completely different propulsion system derived from advanced shield tech.
So, I figured if I created Solarian Cruiser designs with missiles on them, and Untarii Cruisers all needed phased-shields, then I wouldn't see Solarian or Untarii Cruisers until they'd aquired Missile tech (which was expensive and modded to require Military Science), and Phased Shields, respectively, right?
Nope. The AI, apparently unwilling to wait until it had researched the techs needed to build the designs I specified for it, simply cobbled together it's own designs and started pumping them out...
So really if the SE5 AI just does what we tell it to in it's AI files, I'd be pretty happy.
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