Dear Illwinter,
I just want to encourage you to stick to your well-thought-out design decisions rather than replacing them with posters' generic more-of-everything proposals.
E.g., it was your well considered choice to let players determine only five orders for a leader. It's a nice device to not let mages and supercombatants get out of hand.
Other examples include how assassination is handled randomly, that troopless leaders rout when one of them dies (thus giving troops a reason to exist in late game), or the restriction to build only one castle type.
Stardock and Quicksilver (with their unspeakable MoO3) both made the experience that it's not a good move to base game design decisions on the choices of hard core gamers on forums. Learn from their mistakes before you have the chance to repeat them.
But, as we're allowed to place suggestions here,
- please get rid of the item exploits like clam hoarding, (instead of make them easier to manage!)
- and please greatly nerf life draining effects like soul vortex.