
May 8th, 2004, 01:45 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Is the REAL problem with VQs...Norfleet?
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Originally posted by mivayan:
A 'cheap' variant is an unequipped water2 earth2 death2 VQ. I did some test where I scripted her to quickness-resist fire-iron skin- breath of winter-earth might-attack rear. research needed: ench1, alt3
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Nice testing. Thank you. Thats very much what was needed.
Quote:
The combination of
1) kills almost any conventional army.
2) immortal
is bad.. but path cost of 80 would probably hinder the player's scales enough to balance it.
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And a real suggestion too. Excellent. But keep in mind that as SC's go she also comes with some "balancing" flaws. Low hitpoints, attack, and defense are hefty penalties. Im not sure if a path cost would answer all of the complaints about her. Plus its effect would be felt most by the nations she should thematically be available to.
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I think an allfather, wyrm or carrion dragon would have a decent risk of getting a few afflictions or deaths during these tests.
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True. But they come with their own advantages which would make them prime choices for anything other than an Immortal Kombat game. Wyrm can give a water advantage, AllFather an early "checkerboard" advantage with his ocean-going army, and Carrion Dragon can give a speed boost by being able to summon Carrion Lords early in the game. Other than Wyrm I dont think Ive chosen the others for their combat abilitys.
Just being the number one if all the gods were doing an arena shouldnt be enough to earn a nerf. And nerfing to match gods who have other areas of effectivness makes a person wonder what the next target of nerfing would be.
How about if bless had a more regular death type effect on her? Instead of returning her to her castle, it kills her to where she has to be prayed back.
[ May 07, 2004, 12:46: Message edited by: Gandalf Parker ]
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