
March 20th, 2004, 01:51 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Unknown magic sites in starting provinces?
Quote:
Originally posted by NTJedi:
And I simply pointed out that its possible to have unknown nonexistent magic sites at the capital as well.
Copper and Iron Mines which become available from events.
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And thus we start from square one again, and another four pages of bickering.
As you very well know, copper and iron mines do not become available from events (implying that they have some sort of prior existence as iron or core deposits, which is now through the hard labour of the peasantry turned into an iron mine) - they are created out of nothing as a random event based on the current scales of the province in question. The text blurb may say otherwise, but only the most credulous peasant in the land would believe it - and we are discussing as players, not as inhabitants of the fantasy world.
If an "iron deposit" or a "copper deposit" were created in specific provinces during game initialisation and then found at some time during game play, you would have a point in saying that they were made available, became known, &etc.
But they are not.
[ March 19, 2004, 23:52: Message edited by: Peter Ebbesen ]
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