Re: Need ideas for new pretenders.
For the Horsed Knight, I use a Mounted Knight from Sube's Knights of the Light mod.
For the Lord of the Pit, I use the modified Moloch from...name omitted's Hell mod.
For the Death Knight, I use a captured Knight of the Unholy Sepulchre that I re-painted in photoshop, to recolor, since the capture sorta makes him look worse. For the others, I kept their current pics, while modding their magic/abilities.
For everything I modded, I kept them at or below the powerlevel per cost, except the Lord of the Pit, who as mentioned is definitely the most powerful pretender, but is probably not worth 150. He isnt the best SC, he is at roughly male Titan SC level, has a bunch of good powers, but not as good as VQ, and is 2/1 fire/death for magic, and with a cost of 50 for new paths, plus he is 150 points. I think this is the key for pretender mods, making sure that they are expensive enough that using that one is not a given, but cheap enough, and interesting enough, to be viable alternatives.
I never used or really looked at, the non-water based Archmage, or Freaklord, so they needed to go. Knights seemed a good idea, because A) Ulm needed a knight, and so did Marignon et al, in flavor, and B) Horsed fighting dudes are cool =)
I want to be able to add pretenders most of all. I hope Johan adds that for 2.09/2.10 whatever the next patch is. I cant wait to put this together. If I could draw at all, or the art files were open, I swear I'd mod every pretender in sight.
I'd definitely add the Tartarian Titans as pretenders, also. Dunno on costs, yet, and I'd change their stats, to make them inline with current pretenders, but they would be awesome for Jot/Van/Ermor/Carrion Woods. I'd like a Dead Ctis King, too, for Desert Tombs.
I have tons of things I'd like to do.
[ March 15, 2004, 05:32: Message edited by: Ctennyson ]
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