Thread: Mapping AAR
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Old February 16th, 2004, 10:42 AM
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Arralen Arralen is offline
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Default Re: Mapping AAR

I'm not shure if you want to rant or if you're begging for help ... .

So just consider my part of the rant done
so we can get to something useful:

Stay away from any "neighbour-guessing" buttons in the editor

The code for guessing neighbours is broken and will at least screw up, if not downright freeze.
(Think you noticed that ..)

At first, just hover the mouse pointer of the buttons - read the popup windows (centered at the bottom of the screen) carefully. If it says "this province", it means the province with the flashing flag, "all neighbours (in the world)" and "all provinces (in the world)" may be actually an equivalent expression - just everything.

To actually change the neighbours of a given province, stay away from the buttons alltogether.
Use crtl-leftklick to remove a (always bidirectional) link, left-klick to form a link.

All checkboxes are active-province-only, apart from the "wraparound", which triggers wraparound for the whole map o.c. ...


Provinces are connected center-to-center (white dot). So if the white dot is just beyond the edge, the province will end up on the other side of the map when "wraparound" is unchecked - no matter how much of the area is left with it's old neighbours.
Province stats will not be affected by this (as they would have been in DOM1), as they solely depend on the terrain features (checkboxes).

hope this is helpful

[ February 16, 2004, 08:44: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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