
November 9th, 2003, 01:16 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Repel attempt bonuses
Quote:
Originally posted by Pocus:
this is very intriguing. Would you care to expand your answer? Why it posed problems? A system with simultaneous moves seems to be far more realistic AND fun. Was it a balance question, or a coding problem?
Have you played the GMT serie of ancient battles? There was this kind of system, with better leaders trumping the weaker ones. I always liked the game flow resulting from this mechanic.
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I don't remember really (it was maore than a year ago), but I believe it was a coding problem and a 'clarity' problem. Several small bugs and unwanted effects on the battle mechanics appeared and it was difficult to get an overview of the battle. PvKs suggestion with a differentiated turn sequence (archers, mages, move and melee) might remedy some of this, but it would take some remaking i believe.
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