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Old November 9th, 2003, 10:03 AM

Pocus Pocus is offline
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Default Re: Repel attempt bonuses

Quote:
Originally posted by Chris Byler:
melee combat is too deadly too fast. That is why missile troops are less effective, battlefield magic is weak, armor is too powerful: melees are over in 2 or 3 rounds, before missiles or magic can do much damage and before fatigue can accumulate. Because melees are over in 2 or 3 rounds, the first strike is much more important.
strange, most of the melee I see can process for more than 10 rounds, when things are equilibrated that is. Dont base your facts on solo play where the player bring prot 18 HI against an unsupplied rabble of milicias. In pbem I have often see HI fall from fatigue after a long fight, especially when there is 100+ units for each side. The combat Last so long in fact that the quivers of archers are depleted and they start to charge with daggers.
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