Re: Repel attempt bonuses
As far as I know, one-shot attacks (like the lance) aborted due to Awe or being repelled are not used up. I can't confirm that though.
The repelling process comes into play when an attacker takes a swing at an opponent, so hitting a wall of pikemen is still going to create only one repelling attempt.
I suspect the limit on repelling damage is to represent the fact the unit doesn't lose its next attack. The repel isn't full-force, so it doesn't do full damage, but it doesn't cost the unit its regular attack either.
I do think a better system might be for a repel to do full damage but cost the unit its next attack. That seems more logical to me, and shouldn't unbalance things unduly.
Just my 2� though . . .
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