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Old November 6th, 2003, 04:13 AM
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Default Re: Repel attempt bonuses

Not if they are advancing against many enemies with pikes. Sounds like each one would have to overcome a repel from every defender, possibly taking one damage from each.

It'd make a lot more sense if it were changed as I mentioned below - only one damaging repel per repeller, but at full damage.

I guess it sorta comes out in the wash on average, but it doesn't make much sense on a literal level to have everyone repellable by everyone, at one damage each. Not a huge deal, but I always like things to make good sense. So, a suggestion.

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