
November 3rd, 2003, 02:53 AM
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Corporal
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Join Date: Oct 2003
Location: Sweden
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Re: Repel attempt bonuses
Quote:
Originally posted by Chris Byler:
Because that would give the guy with the longer weapon twice as many attacks - once on his turn, and again on the enemy's turn. (More than twice as many, if the repel succeeds and cancels the enemy's attack.)
This would be a bit unfair.
Worse, if one supercombatant with a pike were attacked by 12 guys, he could theoretically kill them all with his repel attacks - and then do it again the next turn - without paying any fatigue (IIRC). For some supercombatants this wouldn't be all that theoretical - one of the demigods with 6-8 Fire could easily have 25+ in both attack and strength, and a long armor piercing weapon (30+ armor piercing damage will reliably kill most normal troops).
So Dom (I/II) compensates by not allowing the extra attack to deal too much damage. It still counts toward morale though (as well as cancelling the guy with a short weapon's attack). [/QB]
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Have I missed something? Do successful repel attempts lower the opponent's morale? I know that morale is used to determine whether or not a repel attempt is ignored, but I assume that this was not what you were refering to?
[Edit: So many typos, so little time..]
[ November 03, 2003, 00:54: Message edited by: Calanor ]
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