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Old February 12th, 2004, 06:10 PM
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Default Re: Adding spice to the game...

I'm waiting the release Version to be shipped, after that I'll play it and see how much better is than the demo.

After playing for a while I'll also take modding into account, if that is the case.

About adding variety...
I think that there are fondamentally two ways to add spice, variety and "life" to a game:

1) Simulate it: you place events into specific game points and let objects appear in certain locations but the objects themselves don't know why they are there, they just behave like they are programmed to do (e.g.: pirate ships).

2) Add real behaviour to the game: you program objects of the game to interact with the environment and you (programmer) put into them the knowledge to react with self generated events.

The first method is the one which seems to be implemented at the present time in SF.
The second one is much more difficult and needs more time to plan and program.

That's my opinion at least.
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