Re: Looking for sample Construction_Facilities.txt file.
I'm not 100% sure, but I believe that the colony types the AI will recognize are hard coded in. One possiblity to get around this is take one of the less used colony types, and try modding it to build different resource extractors.
[edit]
Ok just took a look at the Default_planet_type.txt file and it looks like I those colony types are hard coded. Anyhow, you could take say the construction yard and have it act as a multi-resource colony. Just be sure you alter the criteria in selecting what planets the AI will then choose to be that colony type. The other thing is, I haven't been able to find a way to get the AI to build monoliths, so you will probably have to settle for have a few of each resource extractor type [/edit]
[This message has been edited by jc173 (edited 02 April 2001).]
|