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Old June 14th, 2003, 09:17 PM
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Default Re: Strategy Articles!

Quote:
Originally posted by Slick:
quote:
Originally posted by cybersol:
It might be obvious, but no one has explicity mentioned it. If you really wanted to build the monolith economy, but still gain maximum resources as soon as possible. Would you not build the normal economy first, say resource II's. But for the final two facility slots build a space yard for improved build and start the first monolith. As each monolith completes, scrap a normal facility and build another monolith. It is a lot a micromanagement, but it will get you the most resources along the way.
Yes, I didn't mention this but it does work. Once again, do a few case studies because for every system there are disadvantages.

Well, early on it has all the advantages of the normal economy system expect the one facility per planet you have to leave empty to build the monolith. And later, only 30 turns later on a huge AST world, you start to gain the advantages of the monolith economy. Except for the hassle of micromanagement I would say that is the way to go in the long run. At steady state, you sacrifice 1k of production for 3-5 turns to get 2.7k of production. Thus each monolith III becomes net positive (even with just converter I) 4-6 turns after it is completed.
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