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AI Campaign => For a Challenging AI opponent
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July 11th, 2004, 06:16 AM
QBrigid
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Imperator Fyron:
No, you said the _same_ flexibility could be achieved, which is not true. Having to waste time and resources retrofitting ships does not in any way provide the same flexibility of a universal colony module.
JLS said with se4 and some MODS. Flexibility you may want to look up the word. Not cost analysis Fyron, I will teach this right now.
You mean to say waiting a bunch of turns to build a 7250 resource Colonizer at a SY is more flexible and less costly then just retrofitting at any forward base at a REDUCED COST OF 5500 and to be flexible to race an opponent or build an advanced base. Hmmm, cheaper and faster
Cost wise you are also not thinking that you have to Spend 1700 maintainence to move that Colonizer to a forward Planet.
Hmm... Fyron, why do you post over and hurt so many people and to be so wrong so often
[ July 11, 2004, 05:32: Message edited by: QBrigid ]
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