Re: AI Campaign => For a Challenging AI opponent
Thanks for your answers JLS.
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100 Minefield is solid against the AI; until that, AI Player acquires many destroyers and certainly a few Fighter Carrier's of any nature in a fleet that would attempt a pass thru your minefield.
It is always wise to have a Mixed bag of Satellites to help defend along with your Minefield. Certainly with this AI, and as with playing against Human Players; you will be the constent need to shore up this static defensive position with a Fleet, Carriers, Fighters and Bases even Drones at your ready; as time passes and your opponent also gets stronger
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With AIC 4.0 as discussed earlier; the AI Player will have less effect with mines and will be subjected to more of our cruelty
It is also planed to Implement Suicides Junkies suggestions in regards to Mines in general. However the trusty Human Player Minesweeper will still be in play
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Yes, I was asking about the beginning of the game, after twenty years the very same minefield might be not exactly enough against an enemy fleet composed of sixty cruisers. And when you are using a network of warp points, all connected to your Homeworld, then you should also add more defenses just in case.
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Thank you. However, please pat your self on the back Alneyan; this was based from your premise
With out the CBEC on their CC for the NON-Religious Human Players Home System, this may have some interesting results if the Hero�s Epic is not used.
Agreed 90 for high, it may just be AIC 4.0 High Event setting, the Human Player can throttle this back with a heroes Epic, if and where desired. This also may be a good setting for the SP Human Player that wishes to start with 18 plus total in-game Players.
Other wise Medium of 50 will give a good and moderate frequency for events that also could be throttled up with a heroes Epic, if and where desired
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*Pats himself on the back* *Must look like quite ludicrous* If a player is not happy with the settings used, he/she could change them I suppose. Even I is able to do so, so anyone should be able to tweak these values. *Smirks*
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This is a good is a good question�
O my Heroes Epic it will take a lot of recall to put all this in perspective. We did discuses this many months ago I will put together a rudimentary presentation together. With that, I do expect you to pick it apart so we all can address some of the modifiers. How we perceive they may quantify and how one facility may now supercede that facility but that�s ok because the superceded facility has this neat thing that may benefit all. However, this is only as long as that facility is built, but then again, if or when this is done the modifier will be ~ ~
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I am not sure if I did understand your meaning there. Does it mean you will put a (sort of) description, expecting harsh criticisms? Do not worry, I am really kind.
I do not have issues with the current reproduction formula, I was merely curious. The problem might be with the Organic facilities though, but as Oleg seems to like these ones, he will be more suited to speak about such matters.
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Absolutely, do what you will With the exception of WARP CLOSE; the AI Players handles most stellar Manipulations very well, in AIC�
Actually, it gets upsetting when they convert that asteroid to a planet and then rush their colonizers to them. When you see an AI Planet Creators in your Asteroid belts, start building Colonizers. Alternatively, just attempt to capture a few if the prize warrants this.
Additionally, for example, your static defenses have been constructed and well prepared for some time now then all of a sudden some Science or Engineering AI Player opens a back door and alas, the flood gates are now opened; with this the may-day klaxons are sounded for the total recall of the fleet to protect the mother land
If you plan on Blowing up one of their Planets or a Star with tectonics; you will barely have enough time to do this with most or their older and well established systems, and it is very doubtful you will succeeded at the AI Players Home System.
In addition, as the game progresses it will become more and more difficult for the unscrupulous Human Player to Systematically close your friendly and trusting AI Players Warp Points, and Late in the game it may be come difficult to open alternate warp points to their Systems.
This list can continue but lets save a few more surprises for you; from this AI
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Hmm I see, then I will no longer feel compassion with the AI and deploy all my power with any weapon at my disposal. It will be nasty for an AI to open a warp point right behind my main battlegroup, just next to the node leading to all my systems in no more than a month. We will see what will happens in my current game, in which this time I seem to be doing fine (or rather, I am no longer doing poorly)
Additionally, as I am speaking of a full war against the AI, does the AI know how to use Intelligence well? Some projects would seem to be more powerful now than in vanilla SE:IV, like, for instance, the ones targeting population or the conditions of a given planet. That could be quite nasty, if they are still available.
As for my "plan" on connecting all warp points together, I was actually playing a *very* over-confident race, which was a bit less arrogant when their homeworld fall to enemy hands.
On a more pragmatic point of view, doing such a thing has many pros as you mentioned, but the "little" drawback is that your Homeworld is so much more exposed to an enemy assault. (Except if you are using the facilities to prevent the opening of a warp point in all your systems save one, but you would have to be *very* patient to do so.)
Perhaps one could think of using a planet, not too far from your Homeworld, as a hub, linked to every other system? You would still be quite vulnerable, but at least your Homeworld could not fall in a single turn. Finally, is warping requires a movement point or no?
*Returns plotting against these Empires, lost somewhere in the universe, hidden in their little systems* 
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