
September 8th, 2003, 07:38 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
quote: Originally posted by Grand Lord Vito:
quote: Originally posted by Imperator Fyron:
I think you should leave them with requiring minesweepers to sweep mines. Just because a ship is big doesn't mean it can't be affected by mines.
|
JLS, I agree with Fyron, it really is fine as it is. So you wouldn�t buy into the Carrier vs Mine proposal. Okay- It is shelved.
Agreed , minesweeping will remain as is for the Human Player � It is a bit late to answer, my post was ready yesterday but then my connection went down as usual. So, Fyron does make a good point, mines probably remain invisible, which would make targeting them a bit hard.
As for the "right" thing to do with minesweeping, it would also depend on your aim about this aspect of the game. Are you trying to reduce the efficiency of minesweepers/improving the usefulness of mines? Or would you like to make them less dangerous for the player?
|