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Old May 24th, 2003, 07:19 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Have you ever saw a movie with a good guy holding an advantage over the evil antogonist? )
Excellent point, Oleg

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Oleg is correct, if the AI vehicle construction file was changed so that the AI would make less ships and bases initially, but this may lead to a deficiency of ships and bases late in the game and what if the AI must defend itself versus a determined Human Player or even intimadate another AI Player early in a game.

GLV, I also played an AIC No Warp game with the AI set for a Low Bonus and it was a very winnable, but a hard challenge
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The AI Bonus, was originally set up to be used, in reference with AIC, so that when we played LAN games the AI will be better balanced.
For Example.
No Multiplayer ~ Bonus set to NONE.
LAN with 2-3 Human Players and 4-6 AI Players ~ Bonus set to LOW.
LAN with 3 or more Human Players and a few AI Players ~ Bonus set to Med or High.

As it is now (v2.91) with no bonus, the AI plays the experienced player a really good game.
Nevertheless, this is of little help to the New AIC player with a little se4 experience and the AI from AIC can be overbearing.

I am testing ways now to increase AI Campaigns pace and increasing the speed of Human Player evolution.

Slowing even hampering the AI Players (early) evolution so the AI Players will have less potential in none bonus game. Thereby creating the same effect as the AI player plays now; but in LOW bonus starts. Reserving AI medium and high bonus for Multiplayer game balance.

This above, with the existing Human Player racial options One and Two should set a positive tone for all new Players to AIC.

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I am not sure if or when we should implement strategic move for fighters, it is simple enough to add to AIC.
However, I enjoy playing Proportions MOD in Multiplayer with friends and there is were Strategic Fighters, are at its best.

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The AI absolutely handles the [Colonize Home Planet Type only ] starting game settings very well, indeed. Perhaps to well, in AI Campaign.



[ May 24, 2003, 19:17: Message edited by: JLS ]
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