
May 5th, 2003, 05:15 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by desdinova:
i found out the hardway about the troops the ai uses. it took two planets from me b4 i realized what it had done. now i keep a minimum of 100 troops on all planets just so i have time to get to them with additional support as needed.
i have had to change my tactics as JLS releases each upgrade to the ai. i would never survive a pbw game because of my playing style, which is to slowly expand system by system keeping fleets at warppoints to stay isolated and no trade or research agreements. with the way the game is setup i have learned i need to have those agreements since i can no longer create massive mining bases as in the original game. thus if i want to create viable fleets and be able to maintain them then trade is necessary.
i have also learned that the best items to build are the settlements and colonies facilities. they give research, intelligence and resources all for 1 facility slot. however beware of building too many at once as when you upgrade them it is all or nothing. if you have 6 settlements built then when you upgrade it is all 6 at once and that can take 2-5 years depending on you construction rate.
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Desdinova has a very strong points. here in his intire Post
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You need Urban Communities to win; especially in finite.
However the more Towns and Cities you are Building the more FOOD and ENERGY expended from your economy to supply them. (as in the non virtual world)
Desdinova plan is solid: Build a few Urban Settlements at a time and then upgrade them to a town or Cities.
It is wise not to go past town in Colonial Development until your Economy can afford Cities.
With Refining and Agrarian Communities same thing, don�t research past Society until your Economy can withstand the increased expansion burden.
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~TIP~ If you don�t currently need Resources, set out some Research expeditions.
The Facility scrap rate to rebuild is very conducive in AIC.

[ May 05, 2003, 16:22: Message edited by: JLS ]
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