
May 5th, 2003, 03:42 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Pocus:
Just tested a bit the mod. Can I use Starliners to transport units, or is it an house rules to not do so?
Also, will AI really uses the troops it build, or will it glasses planet blindy? I doubt a bit that you can teach them to not kill all pop.
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Hi, Pocus.
Nope, no HOUSE RULES with in the default files.
Play anyway you want against this AI.
If you find a way to exploit this AI (within reason so your outcome will be a win); then please pass it on THRU E-MAIL please and you and I will fix it (ASAP).
Have all the mine Fields you want by the time the AI has Light Cruisers or attacks with a very large fleet your Mines and Sats are just mere target practice.
As would a Human opponents in multiplayer.
So back them up with a fleet of your own.
Make all the Star Liners and Colony ships you want, the AI will look at them as a waist of your time, however they are not, you can not win with out a very good Transportation system in AIC.
Funny how the AI likes to pick them and OutPosts off ( if he truily thought they were a waist
~Tip~Make freighters out of a Starliner Hull and Basic Life Support, very econmical for the Human Player.
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ALL AI in AIC will Capture Planets some more then Others�
This AI has the Ability and in every game with plentiful Foes should capture somebody�s Home World or two. You will see
The AI seldom attacks Blindly, Persistent maybe.
~TIP~ Timely Trades and most Agreements with the AI, is a good road to victory in AIC.
Watch their posture toward you and watch some of the AI races play you.

[ May 06, 2003, 14:42: Message edited by: JLS ]
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