
April 11th, 2003, 10:06 PM
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by desdinova:
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starting to look at the files you sent me. one question about the spaceyards. for ships the size is 460kt but for bases it is only 400kt
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I increased the size to 460 for the Ships (Yard Component) so it would fit snuggly on a medium transport with one supply. This was done to limit some creative Human Exploitation of the SYS, where the AI or an unfamiliar Human multiplayer opponent would not be at a great disadvantage.
Other wise I would of taken cargo abilities off the SYS component to prevent this, alltogeather.
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plus i noticed you reduced the structure on the base spaceyard and increased it on the ship spaceyard. this i take it is to help balance the size vs frequency of hits.
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This is just a start, we will tweak the Structure sizes on all Components for the next release.
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not sure if the penalty to hit is really a good idea since bases would seem to be very stable platforms to fire from. plus with the penalty for starbases to be hit already due to their size the additional penalty may be overkill.
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The Combat minus modifiers have not been changed on the Base vehicle hulls, but just on the Base Shipyard and Repair Component.
Other wise one may put this on a Defense Base design; just for the Maintenance Modifier.
However, I just thru those numbers on for the example I sent you, play testing will determine the best result. What would you say a good starting figure would be?
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plus i see you use space station hulls where i use starbase hulls so that would also make a difference. so will have to try with a few of those as well.
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This may be best solution I have at this time for the Base Repair Bay (Maintenance Modifier) not to stack, and preserve a long Frontier build time with out the extreme maintenance cost.
We can go back to the faster build; SE IV default Repair Component or even add an additional individual one with no MTC to Complament the new Repair Station.
It seems to play well, but lets see if it works for you, with some large base hull designs, notice you have a low level Repair Base Station just from Ship Construction 2 tech, now.
[ April 12, 2003, 01:04: Message edited by: JLS ]
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