
April 11th, 2003, 08:55 PM
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Join Date: Feb 2003
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by desdinova:
regarding the increased size making it more likely to be hit. i have noticed that with the armored structure components in the mod that the armored structures tend to get hit more often once armor has been breached since they tend to be 100+kt in structure while only taking up 10 kt in space. the exception is with the shipyards, as they tend to be the largest components on bases and ships. plus with the armored structures ability to shrug off x amount of damage (based on level) they have become an integral part of all my ship and base designs. they are well worth the minerals necessary to build them in my opinion. edit: which makes sense as the ships/bases structure should take most of the damage before components do. but once that structure is damaged/destroyed then it doesnt take long for the rest to be destroyed.
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Agreed
What of below examples:
Base se4; Robo � Miners at structure 100
Not to mention large non combatant SM Component structures 100-400 as well as the 2000 structure of Grav Plates and Cables, etc.
What kind of affect do they have on combat.
[ April 11, 2003, 19:57: Message edited by: JLS ]
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