Re: AI Campaign => For a Challenging AI opponent
i am using the 2.02 rules, not the ones you just sent me, on this. there are no crystalline restructuring plants or system mtc facilities
total starbase cost: m: 59020 o: 16920 r: 9450
starbase mtc is 75% mtc bonus
repair bays with mtc bonus: m: -2407 o: -690 r: -385
repair bays with no bonus: m: 3611 0: 1035 r: 578
starbase mtc is 50% mtc bonus
repair bays with mtc bonus: m: 7625 o: 2185 r: 1220
repair bays with no bonus: m: 14kt o: 3911 r: 2184
this was done in one of my games, however it was one i which i was playing with huge fleets so i had increased mtc bonus for race to 30% so i could afford to maintain larger fleets. (edit: which is the same as having crystalline restructuring plant lvl 6 anyway)
just reducing the mtc bonus to 50% is enough to keep the cost from going negative.
i realize that part of the reason for going back to the original repair bays was to lower cost, thus making it faster to create starbases on the frontier, plus i think you also increased the component repaired amts when went back to original so wouldnt need 3 repair bays. but i still prefer having the bonus added to the component myself.
edit. im wrong you did not increase the # of components repaired so i would still be putting 3 repair bays on starbase. but you did increase the mtc bonus of the starbase to 77%. hmmm, let me try from scratch with the mod you did.
[ April 10, 2003, 20:09: Message edited by: desdinova ]
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