View Single Post
  #9  
Old February 1st, 2001, 02:25 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Multiple shipyards

quote:
Originally posted by apache:
Hey modders, heres a question for you.
Many folks have been asking for multiple shipyards to assist in production or give multiple queues. My question: can you design a facility called say, "shipyard expansion" and give it abilities like "increases ship construction rate by 100%" and "can repair X components per turn"? If these abilities can be given to a facility, then we could create these things to accelerate shipbuilding. They could even be part of shipyard research. Getting the AI to build them may be another problem, but I am sure if these facilites can be created, the AI can be taught to use them.




actually yes, as long as you dont classify it as a shipyard. thanks for making us all look dumb, you are a big help (or if the answer is no, thanks for helping me make myself look dumb) but everything you suggest should be able to be done. you could just add a couple of these facilities to the AIs build priority list for construction colonies.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote