
March 24th, 2003, 06:29 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
...Hugh, honestly I can't recall. Can remember that in the past we discovered that the AI could reach the max number of colony ships, all of them Colony Rock for example, and then the AI unable to colonize the available Ice/Gas planets.
This is something different: check the game between the Aquilaeian and Gron. During near of 100 turns, the Aquilaeian only built Ice colonies. Although the Aquilaeian sent to die lots of colony ships, always the new colony ship constructed were Ice colony ships...
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Well, as I said that was like 18 months ago and the evidence was very sketchy... (so, no worries for not recalling ).
But what you describe is what I have seen also back then. An AI would only build one type of colonizer. I manually scrapped some of them and found that the minister would replace again with the wrong type.
I haven't seen that happen in a long time, so I assumed it was patched out during the upgrade to gold. Apparently it wasn't...
The bug seemed more frequent on maps that had not all warp points connected. I can only speculate here, but maybe planets that cannot be reached influence the ministers decisions (in spite of the fact that the AI should have no knowledge of them).
Rollo
[ March 24, 2003, 16:34: Message edited by: Rollo ]
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