
June 15th, 2003, 01:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
I just thought of an idea for a new feature for SEV--don't know what anyone else might think of it:
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I would prefer having damage at each range be variable. I posted about this a long time ago in this thread (or maybe it was one of the other dozen SEV suggestion threads...). I'll dig up the post...
And here is that post:
Quote:
In SE5, all damage should be random. There should be no static damage. Each damage at range value for a weapon should have a range of damage it can do, instead of a set damage. Here is an example of what I mean (not necessarily with actual SE4 values):
DUC V in SE4
Damage at range := 50 50 50 50 50 0 0 0 0 0 0 0 0 0
DUC V in SE5
Damage at range := 40-60 40-60 40-60 40-60 40-60 0 0 0 0 0 0 0 0 0
So, at each range, instead of doing 50 damage with each shot, each shot will do somewhere between 40 and 60 damage. The range of values could be higher or lower; these are just arbitrary examples.
Randomness in damage values is much more realistic than the weapon always doing the same damage. Also, it is more unpredicatable, and reduces the certainty of victory that can be felt in SE4 as it is. If I have weapons that always do more damage than yours, I will most likely win (all else being equal). But if damage is fairly random, this certainty is removed, except with huge differences in tech levels.
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Atrocities:
I shall allow my sig to speak for itself on that whole "I don't know about you but I like modding SE4" bit.
Q:
There is no chance that SE5 will not be moddable. 
[ June 14, 2003, 12:17: Message edited by: Imperator Fyron ]
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