Re: SE5, Tell Aaron what\'s on your Wish List
How about this one:
Design the game with a client/server architecture, where clients would be:
* the user interface screen
* computer AI's
* ministers
and the server would be the game engine & state.
This would allow (among other things):
* aspiring AI designers to implement their own AI's (virtually no limits on what the AI examines from its vantage point when making a move)
* avid players to code their own user interfaces
* avid players to implement ministers that do exactly what they want them to do
Comments?
--Raynfala
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