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Showing results 1 to 25 of 92
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Posts Made By:
Bat/man
Forum:
Multiplayer and AARs
July 4th, 2012, 07:18 PM
Replies:
319
MP:
Smiting Season (newb-intermediate, LA, CBM 1.92) smiting has begun!
Views:
57,507
Posted By
Bat/man
Re: Smiting Season (newb-intermediate, LA, CBM 1.92) smiting has begun!
Hrm? Aren't we playing CBM 1.92? Isn't the chalice nerfed to uselessness? I'm soooo rusty!
For the record, I'd like to say we at Bogarus haven't bribed Pythium, I think Carpetbagger is calling...
Forum:
Dominions 3: The Awakening
July 3rd, 2012, 04:52 PM
Replies:
227
The Joys of Overzealous Moderators
Views:
44,420
Posted By
Bat/man
Re: The Joys of Overzealous Mods
But I do agree that Shrapnel could spend more time in the forums. Pruning weeding, planting little stakes helps promote a good garden. Doing the same in a forum helps make sure everyone knows the...
Forum:
Dominions 3: The Awakening
July 3rd, 2012, 04:21 PM
Replies:
227
The Joys of Overzealous Moderators
Views:
44,420
Posted By
Bat/man
Re: The Joys of Overzealous Mods
Except that it obviously was intentional and very offensive. Cal made posts in a variety of threads expressly for the purpose of harassing people, including game threads. And not just once - often....
Forum:
Multiplayer and AARs
July 2nd, 2012, 01:24 AM
Replies:
319
MP:
Smiting Season (newb-intermediate, LA, CBM 1.92) smiting has begun!
Views:
57,507
Posted By
Bat/man
Re: Smiting Season (newb-intermediate, LA, CBM 1.92) smiting has begun!
May we have a 3 hour extension?
Forum:
Dominions 3: The Awakening
June 28th, 2012, 11:17 PM
Replies:
59
Blood SCs
Views:
13,836
Posted By
Bat/man
Re: Blood SCs
Its hardly a strawman to say you might be right.
But thanks for the test.
Forum:
Dominions 3: The Awakening
June 28th, 2012, 09:28 PM
Replies:
7
Mods to Improve Single Player Experience?
Views:
2,789
Posted By
Bat/man
Re: Mods to Improve Single Player Experience?
Personally, I think an amazing mod which gandalf left out is the unitgen mod.
It creates random nations - you can find one that meets your playing style.
Absolutely AMAZING.
Forum:
Dominions 3: The Awakening
June 28th, 2012, 06:40 PM
Replies:
59
Blood SCs
Views:
13,836
Posted By
Bat/man
Re: Blood SCs
The last two examples were not meant to address that point Kungfoo. They were addressing:
ie., phrase it how you will, but the ability to enter a communion at higher fatigue is useful, when...
Forum:
Dominions 3: The Awakening
June 27th, 2012, 11:45 PM
Replies:
59
Blood SCs
Views:
13,836
Posted By
Bat/man
Re: Blood SCs
In many cases, your fatigue level will not matter. for example:
B3: Slave: Whatever
B3: slave: Whatever
B3 slave: Whatever
b3 Master; Reinvig
Another Case:
Forum:
Dominions 3: The Awakening
June 27th, 2012, 11:18 PM
Replies:
59
Blood SCs
Views:
13,836
Posted By
Bat/man
Re: Blood SCs
Look, call it what you will. I don't think you've disputed any one of the effects that I pointed out.. I think its a nerf to pure blood nations, due to the increase in unreliability. What you...
Forum:
Dominions 3: The Awakening
June 27th, 2012, 11:06 PM
Replies:
59
Blood SCs
Views:
13,836
Posted By
Bat/man
Re: Blood SCs
Look, call it what you will. I don't think you've disputed any one of the effects that I pointed out.. I think its a nerf to pure blood nations, due to the increase in unreliability. What you...
Forum:
Dominions 3: The Awakening
June 27th, 2012, 04:50 PM
Replies:
59
Blood SCs
Views:
13,836
Posted By
Bat/man
Re: Blood SCs
Well, first, I don't uphold an entire supply line. Usually I just fly (or walk) blood slaves in with stealthy cmdrs. I can't imagine doing what you are describing.
As for:
Suppose you...
Forum:
Dominions 3: The Awakening
June 27th, 2012, 03:29 PM
Replies:
42
Fatigue 100- ?
Views:
11,973
Posted By
Bat/man
Re: Fatigue 100- ?
1. Yes.
2. Yes.
Example: if you are at 20 fatigue, and you cast a spell that gives one hundred fatigue, you will take no actions until your fatigue is once again under 100.
If you are at 20...
Forum:
Dominions 3: The Awakening
June 26th, 2012, 08:23 PM
Replies:
59
Blood SCs
Views:
13,836
Posted By
Bat/man
Re: Blood SCs
Ok. Splain it to me.
The advantage is you don't have to carry blood slaves around.
Usually this takes a scout. You also save 1 blood slave per participant. Blood economies can generate huge...
Forum:
Dominions 3: The Awakening
June 25th, 2012, 03:42 AM
Replies:
59
Blood SCs
Views:
13,836
Posted By
Bat/man
Re: Blood SCs
That 99 fatigue cost seems like an improvement but it is really a terrible nerf.
It means that the AI can (and now - will) cast slave and master and fatigue himself out of a fight.
this can...
Forum:
Dominions 3: The Awakening
June 15th, 2012, 04:04 PM
Replies:
22
Repel
Views:
5,929
Posted By
Bat/man
Re: Repel
Foo:
I'm not saying you need to cast Wrathful skies and Blood Rain to make repel useful.
Either of these - not to mention other spells (frightern, terror, wailing winds?) or frightening units ...
Forum:
Multiplayer and AARs
June 15th, 2012, 03:53 PM
Replies:
84
Integrity2- EA game: Running
Views:
14,100
Posted By
Bat/man
Re: Integrity2- EA game: Running
I never saw any gems or items but they might have been there. I do know that I didn't get any "sneaking enemy" messages on at least some of these turns.
And when an army is in B going to A, and...
Forum:
Multiplayer and AARs
June 14th, 2012, 11:02 PM
Replies:
84
Integrity2- EA game: Running
Views:
14,100
Posted By
Bat/man
Re: Integrity2- EA game: Running
May I have a 6 hr extension pls?
Forum:
Multiplayer and AARs
June 14th, 2012, 01:10 PM
Replies:
84
Integrity2- EA game: Running
Views:
14,100
Posted By
Bat/man
Re: Integrity2- EA game: Running
I'm not talking about moving armies A,B, C, D.
I'm talking that in the last 3 turns 4 scouts have attacked one army. So I'm just asking an end to solo leader attacks.
Forum:
Multiplayer and AARs
June 13th, 2012, 09:29 PM
Replies:
84
Integrity2- EA game: Running
Views:
14,100
Posted By
Bat/man
Re: Integrity2- EA game: Running
Guys, it is considered an exploit to use commander blocking.
Ie., attacking with a sole commander for the express purpose of stopping an army from moving.
It was specifically mentioned in the...
Forum:
Dominions 3: The Awakening
June 13th, 2012, 12:21 PM
Replies:
22
Repel
Views:
5,929
Posted By
Bat/man
Re: Repel
Its an interesting little niche:
Wrathful Skies & Blood rain can make repel viable, and these combinations are very rarely used or considered in conjunction with Repel, and so can be a surprise to...
Forum:
Scenarios, Maps and Mods
June 7th, 2012, 12:30 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,150
Posted By
Bat/man
Re: Conceptual Balance Mod v1.92
Well, in the other thread on Agartha I was pretty hardily lampooned.
I made the notes that the boulder throwers are very good.
Personally, I *like* the changes.
Is Agartha overpowered. ...
Forum:
Multiplayer and AARs
June 6th, 2012, 01:18 AM
Replies:
84
Integrity2- EA game: Running
Views:
14,100
Posted By
Bat/man
Re: Integrity2- EA game: Running
May I have a 4 hour delay
Forum:
Multiplayer and AARs
June 1st, 2012, 12:44 AM
Replies:
319
MP:
Smiting Season (newb-intermediate, LA, CBM 1.92) smiting has begun!
Views:
57,507
Posted By
Bat/man
Re: Smiting Season (newb-intermediate, LA, CBM 1.92) smiting has begun!
We've past turn 20 - can we make hours between turns longer?
If not, I will need longer for the next turn, as well, as I will not be able to get a turn in Fri night.
Forum:
Multiplayer and AARs
May 29th, 2012, 02:36 AM
Replies:
84
Integrity2- EA game: Running
Views:
14,100
Posted By
Bat/man
Re: Integrity2- EA game: Running
Can we extend additional 4 hrs pls?
Forum:
Dominions 3: The Awakening
May 27th, 2012, 06:06 AM
Replies:
1
CSV item list?
Views:
1,767
Posted By
Bat/man
CSV item list?
Working on a battle mod. Is there a convenient list of all items anywhere? (preferably csv)
Showing results 1 to 25 of 92
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