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Showing results 1 to 11 of 11
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Posts Made By:
Judicator65
Forum:
WinSPMBT
April 29th, 2012, 09:29 PM
Replies:
8
Is it possible to edit the chain of command?
Views:
3,181
Posted By
Judicator65
Re: Is it possible to edit the chain of command?
You should be able to cross attach the battalions to the tank detachment platoons to make the tank detachments the leading formations, but I'm not sure if you can change the ranks.
Forum:
WinSPMBT
April 25th, 2012, 12:42 AM
Replies:
10
Question:
Few easy questions
Views:
5,693
Posted By
Judicator65
Re: Few easy questions
I think some things may have changed from what I used to remember, but the numbers work something like this:
Vision - This is the minimum number of hexes you can see, regardless of weather...
Forum:
WinSPMBT
March 13th, 2012, 03:27 PM
Replies:
25
Sticky:
Could some nuclear weapons be simulated in WinSPMBT?
Views:
51,647
Posted By
Judicator65
Re: Could some nuclear weapons be simulated in WinSPMBT?
Only the ship that got hit?! :eek:[/QUOTE]
Well, the SSN-19 (P-700 Granit), which was one of the larger anti-ship missiles I remember using "only" had a 500 kt warhead. From...
Forum:
WinSPMBT
March 12th, 2012, 12:18 AM
Replies:
25
Sticky:
Could some nuclear weapons be simulated in WinSPMBT?
Views:
51,647
Posted By
Judicator65
Re: Could some nuclear weapons be simulated in WinSPMBT?
I also recall the original Harpoon computer game allowing for nuclear release and the launch of nuclear missiles. If one of those got through your air defense, you could pretty much write off the...
Forum:
WinSPMBT
February 4th, 2012, 02:45 AM
Replies:
27
Info:
Monitor brightness TEST
Views:
7,432
Posted By
Judicator65
Re: Monitor brightness TEST
The screenshot in #11 is a little more defined than mine, I think. I have the excuse that I'm running a Dreamcolor IPS monitor, though, so I don't really want to muck around with the settings too...
Forum:
TO&Es
January 9th, 2012, 05:15 PM
Replies:
20
creating a new, fictional oob
Views:
4,732
Posted By
Judicator65
Re: creating a new, fictional oob
Yes. I know that points usually represent effectiveness rather than actual cost, and I also know why the developers chose to do that (because if gamers tried playing the Iraqis or North Koreans and...
Forum:
TO&Es
January 7th, 2012, 09:19 PM
Replies:
20
creating a new, fictional oob
Views:
4,732
Posted By
Judicator65
Re: creating a new, fictional oob
I think your proportions are a little off. Remember that points are supposed to represent the combat effectiveness of a unit, and the whole point of the books is that earth units were _always_...
Forum:
TO&Es
January 5th, 2012, 06:57 PM
Replies:
6
UK Lynx oddity
Views:
1,764
Posted By
Judicator65
Re: UK Lynx oddity
Alright, well, here's official notice of it being a bug, then. I guess it can go on the list, since I'm sure there are more important bugs to quash first.
Forum:
TO&Es
January 5th, 2012, 03:13 PM
Replies:
6
UK Lynx oddity
Views:
1,764
Posted By
Judicator65
Re: UK Lynx oddity
Suhiir's explanation sounds more like what I remember happening. I didn't realize that ATGM units gained "free" shots when being fired upon while launching. May I ask the reasoning behind that?
Forum:
WinSPMBT
January 5th, 2012, 06:33 AM
Replies:
8
Assault Question
Views:
3,409
Posted By
Judicator65
Re: Assault Question
I'm not sure what "factorias" are, but T90s are _very_ expensive. A T90 is worth something like 400-500 points for just a single tank. Most infantry are worth maybe 30 points per unit. This means...
Forum:
TO&Es
January 5th, 2012, 12:56 AM
Replies:
6
UK Lynx oddity
Views:
1,764
Posted By
Judicator65
UK Lynx oddity
Not sure if this should go here or in the general discussion, but I joined up to post something strange I've found with the UK 1978 to 1980 Lynx AH Mk1 (TOW, MG, TI 40). When I had a veteran unit in...
Showing results 1 to 11 of 11
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