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Showing results 1 to 25 of 43
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Posts Made By:
lexicat
Forum:
Scenarios and Mods
March 6th, 2011, 12:13 AM
Replies:
0
Mod:
YOU'RE RIGHT: Garthans DO need a Super Dreadnought
Views:
9,361
Posted By
lexicat
YOU'RE RIGHT: Garthans DO need a Super Dreadnought
Ok, I made this three years ago almost, but was too lazy to post it here 'til now.
I enjoy this addition much. It was inspired both by the belief that the Garthans would necessarily try to build...
Forum:
Scenarios and Mods
August 1st, 2008, 12:17 PM
Replies:
5
Guidelines for creating an item?
Views:
4,283
Posted By
lexicat
Re: Guidelines for creating an item?
You could make a separate quest that simply put the necessary item on a planet with the flag always.
Lexicat
Forum:
Scenarios and Mods
June 23rd, 2008, 07:02 PM
Replies:
5
Guidelines for creating an item?
Views:
4,283
Posted By
lexicat
Re: Guidelines for creating an item?
Thanks oodles! Def triff.
Lexicat
Forum:
Scenarios and Mods
June 22nd, 2008, 09:42 PM
Replies:
5
New Mini Mod: Esmerelda Scourge of the Galaxy
Views:
4,435
Posted By
lexicat
Re: New Mini Mod: Esmerelda Scourge of the Galaxy
Yikes! What a fool I am!
Corrected.
Lexicat
Forum:
Scenarios and Mods
June 21st, 2008, 01:17 PM
Replies:
5
Guidelines for creating an item?
Views:
4,283
Posted By
lexicat
Guidelines for creating an item?
Hiya!
So: I am interested in creating some new items. The modmaker's guide to the galaxy (http://www.digital-eel.com/modguide/) is missing a section on creating items, specifically, on the...
Forum:
Scenarios and Mods
June 20th, 2008, 06:24 PM
Replies:
3
changing Weapons your ships starts with
Views:
3,999
Posted By
lexicat
Re: changing Weapons your ships starts with
Well, yeah... he could possibly just maybe have asked about something other than what i responded to. :)
Lexicat
Forum:
Scenarios and Mods
June 18th, 2008, 05:50 PM
Replies:
3
changing Weapons your ships starts with
Views:
3,999
Posted By
lexicat
Re: changing Weapons your ships starts with
Yup. Edit the haven.ini file in the quests folder.
Lexicat
Forum:
Scenarios and Mods
June 17th, 2008, 11:28 PM
Replies:
5
New Mini Mod: Esmerelda Scourge of the Galaxy
Views:
4,435
Posted By
lexicat
Re: New Mini Mod: Esmerelda Scourge of the Galaxy
Many apologies! I thought I had uploaded it.
now hopefully it works for y'all. :} It's a simple concept, but there's a bunch a nuances to it.
Enjoy,
Lexicat
Forum:
Scenarios and Mods
June 17th, 2008, 04:05 PM
Replies:
5
New Mini Mod: Esmerelda Scourge of the Galaxy
Views:
4,435
Posted By
lexicat
New Mini Mod: Esmerelda Scourge of the Galaxy
Hey all,
So this is a mini mod that works mostly as I intend. However, there are some rare yet weird semi-buggy conditions that spring up. I will be responsive to fix requests, and look forward to...
Forum:
Scenarios and Mods
April 30th, 2008, 09:43 PM
Replies:
8
Weird Worlds: Rebalanced
Views:
4,982
Posted By
lexicat
Re: Weird Worlds: Rebalanced
I suppose, one could write mods, such that the adversaries also had the chance of having odds-turning armaments...
Lexicat
Forum:
Scenarios and Mods
March 6th, 2008, 02:40 AM
Replies:
2
sound oddity - is this normal?
Views:
3,419
Posted By
lexicat
Re: sound oddity - is this normal?
i love the sound oddities in ww... wish there were more. :}
Forum:
Scenarios and Mods
February 28th, 2008, 03:05 AM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,700
Posted By
lexicat
Re: Mod: EWW: Recombobulator
Phlagm,
Well you are really inspiring in what you have provided so far. I myself have been frustrated, but have produced nothing nearly as much as you.
Ok, cat out of bag: I have been writing...
Forum:
Scenarios and Mods
February 26th, 2008, 11:55 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,700
Posted By
lexicat
Re: Mod: EWW: Recombobulator
right, i noticed the cambrians' absence. i reshuffled the names of all the races in quest.ini to alphabetical order (except for terran which cam first), now cambrians show up, but other races are...
Forum:
Scenarios and Mods
February 23rd, 2008, 02:31 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,700
Posted By
lexicat
Re: Mod: EWW: Recombobulator
Hey Phlagm,
I have an idea for the recombobulator. It might suffer from memory issues with the game engine, BUT:
instead of trying to remove a random object, remove _all_ objects by name:
...
Forum:
Scenarios and Mods
February 23rd, 2008, 02:03 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,700
Posted By
lexicat
Re: Mod: Even Weirder Worlds *** Now 1.02
Yo Phlagm!
The ModMaker's Guide is a little outdated, but I wonder if those ITEM commands should be ITMS commands?
Lexicat
Forum:
Scenarios and Mods
January 21st, 2008, 09:59 PM
Replies:
6
What is the difference between break and endquest?
Views:
3,508
Posted By
lexicat
Re: What is the difference between break and endqu
Thank you so much!
Unfortunately your PAGE looks very much like my own. Other commands in the page happen, but the Zorg remain friendly ever after, so if I go to a Zorg star that I have already...
Forum:
Scenarios and Mods
January 21st, 2008, 04:45 PM
Replies:
6
What is the difference between break and endquest?
Views:
3,508
Posted By
lexicat
What is the difference between break and endquest?
Can anyone provide an example of how they function differently?
Also: I still have not had a satisfactory answer to my previous question about the ENMY command. If I am friendly with a race, Zorg...
Forum:
Scenarios and Mods
November 23rd, 2007, 03:36 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,700
Posted By
lexicat
Re: Mod: Even Weirder Worlds *** Now 1.02
Hi Phlagm!
Great work. Keep it coming. I notice that in the haven.ini file you have a 4th and fifth STAR command. However, the Modmaker's Guide to the Galaxy suggests that there can only be four...
Forum:
Scenarios and Mods
November 16th, 2007, 11:08 PM
Replies:
16
Unanswered question: making friendly races un?
Views:
5,628
Posted By
lexicat
Re: Unanswered question: making friendly races un?
No. Just a plain old PAGE page, with 3 or 4 conditions. But, as I say: the other commands in the PAGE, work.
Lexicat.
Forum:
Scenarios and Mods
November 16th, 2007, 12:29 PM
Replies:
16
Unanswered question: making friendly races un?
Views:
5,628
Posted By
lexicat
Re: Unanswered question: making friendly races un?
Naw, Phlagm, the conditions are not the problem: all the other commands in the PAGE with "ENMY zorg" work fine. The Zorg just happen to remain happily my friends ever after.
Is there a limit to...
Forum:
Scenarios and Mods
November 15th, 2007, 05:30 PM
Replies:
16
Unanswered question: making friendly races un?
Views:
5,628
Posted By
lexicat
Re: Unanswered question: making friendly races un?
Hey!
I still want to know how to make a race (for example, Zorg) hostile in future encounters!
ENMY zorg
does not do it!
Lexicat
Forum:
Scenarios and Mods
November 7th, 2007, 06:10 PM
Replies:
6
Um what? Leopard Upgrade...oops. Anyone else?
Views:
3,131
Posted By
lexicat
Re: Um what? Leopard Upgrade...oops. Anyone else
Hey there,
Actually the banner images for Even Weirder Worlds, have always been intermittently missing on my 10.4.10 system (they are almost always not visible, but occasionally are).
Perhaps...
Forum:
Scenarios and Mods
November 6th, 2007, 12:42 PM
Replies:
16
Unanswered question: making friendly races un?
Views:
5,628
Posted By
lexicat
Re: Unanswered question: making friendly races un?
Hi there,
Oh, I am not trying to make a friendly race unfriendly during an encounter, I am trying (and failing) to make that race (wherever encountered), hostile afterward in future encounters. To...
Forum:
Scenarios and Mods
October 29th, 2007, 05:53 PM
Replies:
16
Unanswered question: making friendly races un?
Views:
5,628
Posted By
lexicat
Re: Unanswered question: making friendly races un?
Just trying to make a single race become hostile. ENMY does not seem to do it.
Forum:
Scenarios and Mods
October 27th, 2007, 01:05 PM
Replies:
16
Unanswered question: making friendly races un?
Views:
5,628
Posted By
lexicat
Re: Unanswered question: making friendly races un?
Phlagm,
Yup, all the other aspects of my quest seem to work: i just can't seem to make (all) members of a friendly race, turn hostile.
Lexicat
Showing results 1 to 25 of 43
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