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Showing results 1 to 25 of 69
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Posts Made By:
Tnargversion2
Forum:
Space Empires: IV & V
May 30th, 2007, 12:51 PM
Replies:
4
SEIV Adamant Mod 00.16.03 and AI's
Views:
1,149
Posted By
Tnargversion2
Re: SEIV Adamant Mod 00.16.03 and AI\'s
Is the AI able to utilize the Pirate or Nomad traits if I were to edit their EMP files to allow them this option.
Also, I found a couple facilies that are not showing up when clicked on (Stream...
Forum:
Space Empires: IV & V
May 28th, 2007, 10:10 PM
Replies:
4
SEIV Adamant Mod 00.16.03 and AI's
Views:
1,149
Posted By
Tnargversion2
SEIV Adamant Mod 00.16.03 and AI\'s
I decided to dust off my SEIV and check out the Adamament Mod. I explored the mod a bit last night and must say wow! So I am going to start a single player game while I wait for some of the patches...
Forum:
Space Empires: IV & V
May 12th, 2007, 01:10 PM
Replies:
5
Research and Intel Component?
Views:
1,457
Posted By
Tnargversion2
Re: Research and Intel Component?
Thanks for the responses, perhaps in the future this might be addressed as in SEIV patches.
Forum:
Space Empires: IV & V
May 12th, 2007, 01:07 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
271,351
Posted By
Tnargversion2
Re: Balance Mod v1.06
CK, are you going to do anything with fighter design and strategies so that the AI uses a little more variety other than the usual fighter design and strategy. I know that there could be many...
Forum:
Space Empires: IV & V
May 11th, 2007, 11:44 PM
Replies:
5
Research and Intel Component?
Views:
1,457
Posted By
Tnargversion2
Research and Intel Component?
I beleive that there was a mod in SEIV that utilized components on ships that would produce research points.
Did this actually work, and would the points go into the research point pool? I...
Forum:
Space Empires: IV & V
May 11th, 2007, 12:06 PM
Replies:
3
Population Processing Plant
Views:
1,152
Posted By
Tnargversion2
Population Processing Plant
I am trying to figure out how I would mod a facility to turn excisting captured population into organics. I want to play an organic race that captures planets with population intact so that they can...
Forum:
Space Empires: IV & V
May 7th, 2007, 02:21 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
271,351
Posted By
Tnargversion2
Re: Balance Mod v1.06
Not sure if this is what you mean, but are there races that build off of certain doctrines?
Example would be races that rely heavily on fighters and carrier tech.
Races that build vast...
Forum:
Space Empires: IV & V
May 3rd, 2007, 02:53 AM
Replies:
2
Ship Sizes
Views:
1,240
Posted By
Tnargversion2
Ship Sizes
Is it possible to manipulate how large a ship will be viewed in tactical combat. I notice that there is a considerable difference in visual size between the Battleships, Dreadnaughts, and Base Ships...
Forum:
Space Empires: IV & V
April 27th, 2007, 11:45 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
271,351
Posted By
Tnargversion2
Re: Balance Mod v1.06 Available
I am curious to know if I change the defualt amount of population that can be squeezed into a cargo space if that will change any of the new AI minisiters you have implemented for population control....
Forum:
Space Empires: IV & V
April 13th, 2007, 07:54 PM
Replies:
1
Mod AI scripts
Views:
1,619
Posted By
Tnargversion2
Mod AI scripts
I notice that both the Balance Mod and IRM Mod have downloadable AI scripts.
What exactly are these for? Do I need to plug these in somewhere along with the actual mod download or are they just...
Forum:
Space Empires: IV & V
April 12th, 2007, 07:03 PM
Replies:
3
Fighters
Views:
1,074
Posted By
Tnargversion2
Re: Fighters
A couple of months ago I was ambitious and was able to come up with about 8 unique fighter strategies (Fighter, Fighter/Attack, Interceptor, Pursuit, Bomber, ECM Fighter, Kamikazee, and CAS) and then...
Forum:
Space Empires: IV & V
April 12th, 2007, 06:39 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
271,351
Posted By
Tnargversion2
Re: Balance Mod v1.06 Discussion
Don't know if this was something caused by the 1.33 patch or the BM1.05 patch, but when you go to add or adjust strategies from the screen (I think it is the Empire Screen), for some reason some of...
Forum:
Space Empires: IV & V
April 6th, 2007, 10:05 AM
Replies:
927
OT: Cyber Nation
Views:
83,620
Posted By
Tnargversion2
Re: OT: Cyber Nation
New Norge might be requesting some aid. We got ourselves into a little war, and have basically been trading casualities for little gain if none at all. Just slugging it out back and fourth keeping...
Forum:
Space Empires: IV & V
March 31st, 2007, 12:55 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
271,351
Posted By
Tnargversion2
Re: Balance Mod v1.05 Available!
Yes I must say I actually had one of those just one more turn moments last night, well actually about 30 of them. Good job to Captain Kwok and Fyron your additions have added a tremendous amount.
...
Forum:
Space Empires: IV & V
March 26th, 2007, 09:49 PM
Replies:
354
OT: Season 3 BSG
Views:
32,171
Posted By
Tnargversion2
Re: OT: Season 3 BSG
I was fearing the drug/hallucination/dream thing, but I can't possibly beleive that this would take that significant of a nose dive, even though there are some stong indications and plays towards...
Forum:
Space Empires: IV & V
March 26th, 2007, 06:43 PM
Replies:
354
OT: Season 3 BSG
Views:
32,171
Posted By
Tnargversion2
Re: OT: Season 3 BSG
I don't know about anyone else but after last night's finale all I could think about was Lynche's "Twin Peaks" or something in the lines bizzare but beautifully interesting and WHAT!
I ran...
Forum:
Space Empires: IV & V
March 22nd, 2007, 12:44 AM
Replies:
927
OT: Cyber Nation
Views:
83,620
Posted By
Tnargversion2
Re: OT: Cyber Nation
Will which nation are you?
Forum:
Space Empires: IV & V
March 22nd, 2007, 12:42 AM
Replies:
927
OT: Cyber Nation
Views:
83,620
Posted By
Tnargversion2
Re: OT: Cyber Nation
Thanks Will, I will set up a trade option with you as soon as I login in, which will be in just a few minutes.
Forum:
Space Empires: IV & V
March 20th, 2007, 10:38 AM
Replies:
927
OT: Cyber Nation
Views:
83,620
Posted By
Tnargversion2
Re: OT: Cyber Nation
I have some flaky trade partners that are from other allainces. I am about to get a harbor in a couple of days, so I will have two more trade slots open (one from an excisting opening, and another...
Forum:
Space Empires: IV & V
March 12th, 2007, 11:21 PM
Replies:
927
OT: Cyber Nation
Views:
83,620
Posted By
Tnargversion2
Re: OT: Cyber Nation
Got wrapped up in switching jobs and going back to school.
It's good to be back though.
Forum:
Space Empires: IV & V
March 12th, 2007, 06:52 PM
Replies:
927
OT: Cyber Nation
Views:
83,620
Posted By
Tnargversion2
Re: OT: Cyber Nation
Well I have lead and water now availabe being that someone from our allaince left and broke their trade agreement with me.
Forum:
Space Empires: IV & V
March 11th, 2007, 05:03 PM
Replies:
30
FQM Quadrant Shapes
Views:
3,919
Posted By
Tnargversion2
Re: FQM Quadrant Shapes
Fyron, the one you worked on last night actually looks like what I am trying to explain, just with two more distinct arms to fill those larger voids.
Forum:
Space Empires: IV & V
March 11th, 2007, 01:02 PM
Replies:
30
FQM Quadrant Shapes
Views:
3,919
Posted By
Tnargversion2
Re: FQM Quadrant Shapes
Your Logarithmic spiral looks great.
Is there any way to make the arms have more width as far as instead of only one star system width strings, maybe 3 or even 4 width star system arms? Similiar...
Forum:
Space Empires: IV & V
March 11th, 2007, 01:58 AM
Replies:
30
FQM Quadrant Shapes
Views:
3,919
Posted By
Tnargversion2
Re: FQM Quadrant Shapes
A spiral with a dense center that has several radiating arms.
Forum:
Space Empires: IV & V
March 10th, 2007, 09:34 AM
Replies:
927
OT: Cyber Nation
Views:
83,620
Posted By
Tnargversion2
Re: OT: Cyber Nation
If anyone from the Wombat Protectorate wants to step in and teach this Nation a lesson feel free. His defenses are down to pretty much nothing now. I am not sure were his $66000 aid package went,...
Showing results 1 to 25 of 69
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