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Search: Posts Made By: PurpleRhino
Forum: Scenarios, Maps and Mods May 27th, 2009, 02:41 PM
Replies: 28
Mod: Sentience
Views: 4,490
Posted By PurpleRhino
Re: Sentience

Wouldn't it make more sense to use the monolith and oracle as the preferred chassis? Since everybody can get them, including the underwater nations. Also it would limit where you could grant...
Forum: Dominions 3: The Awakening April 2nd, 2008, 02:08 AM
Replies: 56
Views: 8,343
Posted By PurpleRhino
Re: Poison weapons

My uncles and I were able to, with a 4' blowgun, put a target needle (basically a sharpened wire) through two sheets of dry wall... I'm pretty sure that a little bit of leather isn't going to do...
Forum: Dominions 3: The Awakening January 29th, 2008, 05:55 PM
Replies: 90
Views: 8,557
Posted By PurpleRhino
Re: Bogarus Rises! Dominions 3.14 Now Available!

Bakemono scout is bugged. Has a +-25 to stealth, so in other words, he sucks at stealth. Also a scout with 40 leadership?
Oh and the Bogarus units looks quite awesome. Maybe we can look forward to...
Forum: Dominions 3: The Awakening December 15th, 2007, 07:22 PM
Replies: 4
Views: 1,051
Posted By PurpleRhino
Re: Problem starting game (WinXP)

If you are just missing a couple tga files.. a GUI replacement should work just fine... Which are included in the latest Standards & Banners mod. (They are located in the mod directory and just need...
Forum: Dominions 3: The Awakening December 12th, 2007, 01:03 AM
Replies: 139
Views: 25,868
Posted By PurpleRhino
Re: In-Game Typos

MA Bandar Log short description (on the nation selection screen) states that they use elepants. Not what these new things are, but I think I want one/some....
Forum: Dominions 3: The Awakening October 10th, 2007, 09:27 PM
Replies: 13
Views: 2,129
Posted By PurpleRhino
Re: New patch...new buyer

Have a little patience with this game. It is NOT an easy game. Esp. multi-player. And just because you fail w/ 1 nation doesn't mean that you can't rule w/ a different one (or the same one in a...
Forum: Dominions 3: The Awakening August 29th, 2007, 02:28 AM
Replies: 3,096
Views: 570,812
Posted By PurpleRhino
Bugs

When you have a spy or are assaulting a castle, if there are any sites that have been discovered they show as 'magical site'... however in the F1 screen hovering over them reveals what the site is.
Forum: Dominions 3: The Awakening July 22nd, 2007, 08:48 PM
Replies: 3,096
Views: 570,812
Posted By PurpleRhino
Re: Caves get inappropriate random events

Ubas for MA Shinuyama when shape changing may become old age, due to ghost cats having much lower max age.

Also, is there any chance to either change or allow changing of hotkeys/shortcuts? I hate...
Forum: Multiplayer and AARs July 2nd, 2007, 11:18 PM
Replies: 187
Views: 13,600
Posted By PurpleRhino
Re: Game: Outriders (open)

Any guestimate on start time?
Forum: Multiplayer and AARs July 1st, 2007, 07:38 PM
Replies: 187
Views: 13,600
Posted By PurpleRhino
Re: Game: Outriders (open)

If the game is still open, I'll be Pangea.
Forum: Multiplayer and AARs July 1st, 2007, 06:37 PM
Replies: 202
Views: 21,746
Posted By PurpleRhino
Re: SmokyBat - Newbie game - Space for one more

Still time to get in on the game?
I noticed Machaka wasn't taken (or sent in at least)...
Forum: Dominions 3: The Awakening June 25th, 2007, 10:40 PM
Replies: 3,096
Views: 570,812
Posted By PurpleRhino
Modding commands

Using the 'specialeffectalways' command doesn't seem to work. For example, when you use 51... you get morningstar as the effect.
Also, on a related note, are there plans to release all the available...
Forum: Dominions 3: The Awakening June 17th, 2007, 01:28 PM
Replies: 3,096
Views: 570,812
Posted By PurpleRhino
error in unit

Tempest warriors are spire horn clan, but have stats for caelum clan. str and hp should be 10 each, probably others, but those were the big ones I saw.
Forum: Space Empires: IV & V July 20th, 2006, 12:20 AM
Replies: 1
Views: 1,796
Posted By PurpleRhino
Known Bug?

Stacks of units have their supply dropped to equal the supply of 1 unit. Big groups end up eatting the supply like candy... http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum: Space Empires: IV & V March 25th, 2002, 11:50 PM
Replies: 3
Views: 1,467
Posted By PurpleRhino
Re: Modding StellarAbilitiesTypes.txt ?

In modified Version I have a field set for asteroids that gives a +50% defense bonus.
I also created a ability called Normal Moon. So that there are no moons with ruins... Since some people,...
Forum: Space Empires: IV & V August 24th, 2001, 04:07 AM
Replies: 77
Views: 9,415
Posted By PurpleRhino
Re: SEIV is being Pirated

Damn that sucks! I hope you pin their asses to the wall! I still can't believe that some ppl think that they can pirate games, and not hurt the companies making them... Are they truely THAT stupid?...
Forum: Space Empires: IV & V August 20th, 2001, 09:07 PM
Replies: 13
Views: 2,427
Posted By PurpleRhino
Re: CD Music

Most CD players will skip the data track, which is always #1, and play the second track as track 1. But there are some players that will try to play the data track, and either make no noise, or tons...
Forum: Space Empires: IV & V July 18th, 2001, 09:44 PM
Replies: 4
Views: 1,136
Posted By PurpleRhino
Re: Editing the Predefined Races

Not sure what you mean... I've changed the AI General files, and had the changes take effect. AFAIK, the EMP files are not used when generating a race. They are there if you want to specifically add...
Forum: Space Empires: IV & V July 11th, 2001, 01:22 AM
Replies: 22
Views: 2,725
Posted By PurpleRhino
Re: Anyone try repair ships for the AI yet?

Yeah I created them, but haven't had time to test if the AI uses them or not. I have them setup as attack ship, with the hope that they will team up with a fleet...

[This message has been edited...
Forum: Space Empires: IV & V June 27th, 2001, 10:21 PM
Replies: 5
Views: 1,277
Posted By PurpleRhino
Re: What is the point of saving an Empire during a game?

It also keeps all the options that you set with that empire... including strats, ship & colony types, selected tabs on windows, and bunches of other things... including what everybody else said. ...
Forum: Space Empires: IV & V June 27th, 2001, 10:15 PM
Replies: 13
Views: 1,730
Posted By PurpleRhino
Re: A question about setting up designs. DevNullMod.

Actually, in the mod I'm making I have my two PDs with different families... and using the secondary weapon option works just fine. Granted, you lose a bit of flexiblity... but there isn't any other...
Forum: Space Empires: IV & V June 27th, 2001, 10:11 PM
Replies: 3
Views: 1,060
Posted By PurpleRhino
Re: Question on WP connected

Well, basically, you get less warp points... so there are more (natural) choke points in the game. I even saw once a one-way warp point... Not sure if it was a bug or what, but I was shocked. By one...
Forum: Space Empires: IV & V June 27th, 2001, 10:07 PM
Replies: 14
Views: 1,873
Posted By PurpleRhino
Re: Fleet orders vs ship orders

Part of me wonders if the option to break formation works... Heres my reasoning, if a ship is to break formation, it should use its own, default, strategy. BUT if I include a ship that is SUPPOSE to...
Forum: Space Empires: IV & V June 26th, 2001, 09:16 PM
Replies: 6
Views: 1,521
Posted By PurpleRhino
Re: Talk About Lighting Bolt! Duuuuuuuuuuuhhhhhaa

Actually, I've had my # of Neutrals above 6 for awhile, but have never seen more than 6. So I think it is hard-coded.
Forum: Space Empires: IV & V June 25th, 2001, 11:30 PM
Replies: 20
Views: 3,162
Posted By PurpleRhino
Re: New kinds of PDCs

Hey SJ, were you able to get a PD seeker to work??? Cause when I tried it... they didn't always work, and would sometimes fire, but usually they wouldn't all fire.
Showing results 1 to 25 of 59

 
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