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Showing results 1 to 23 of 23
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Posts Made By:
nicklemarr
Forum:
Shrapnel General
July 9th, 2014, 02:07 PM
Replies:
38
Beta Testers Needed!
Views:
33,525
Posted By
nicklemarr
Re: Beta Testers Needed!
I'm working pretty steadily, but I'm willing to give one hour a day to testing and reports.
Forum:
Weird Worlds: Return to Infinite Space
November 15th, 2012, 02:13 AM
Replies:
4
Previous WW owner - Need again
Views:
8,051
Posted By
nicklemarr
Re: Previous WW owner - Need again
Well, you should have an email with all the pertinent information from then. I'm assuming you don't have that? (PoO)
Forum:
Weird Worlds: Return to Infinite Space
November 12th, 2012, 11:03 AM
Replies:
4
Previous WW owner - Need again
Views:
8,051
Posted By
nicklemarr
Re: Previous WW owner - Need again
Did you get the digital or physical version?
Forum:
Weird Worlds: Return to Infinite Space
July 20th, 2011, 09:29 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,919
Posted By
nicklemarr
Re: Has anyone tried the iOS port?
^ Insert PC-biased fanboyism here.
Forum:
Weird Worlds: Return to Infinite Space
June 3rd, 2011, 12:07 AM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,919
Posted By
nicklemarr
Re: Has anyone tried the iOS port?
How to run iPad apps on iPhone. (http://modmyi.com/forums/iphone-news/761135-how-run-ipad-apps-iphone.html)
Digital Eel has it on their page since they make the game and sent the source code to...
Forum:
Weird Worlds: Return to Infinite Space
June 1st, 2011, 09:02 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,919
Posted By
nicklemarr
Re: Has anyone tried the iOS port?
Also, I'm pretty much the only one who posts on the ModDB.com page for Weird Worlds, but I posted the video a while ago.
http://www.moddb.com/games/weird-worlds-return-to-infinite-space
Forum:
Weird Worlds: Return to Infinite Space
June 1st, 2011, 08:59 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,919
Posted By
nicklemarr
Re: Has anyone tried the iOS port?
Well, I don't/won't own anything Apple-made, so I can't check, BUUUUT:
I typed in, "Weird Worlds app store" and the first result on Google was the following link. You're Google-fu is weak my...
Forum:
Weird Worlds: Return to Infinite Space
May 31st, 2011, 12:37 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,919
Posted By
nicklemarr
Has anyone tried the iOS port?
I was just wondering if it supports mods and such. (I'd assume so.)
I'd like to get this ported to Android, and since I've heard good things performance wise with the port. There are certain...
Forum:
Weird Worlds: Return to Infinite Space
May 27th, 2011, 01:44 PM
Replies:
3
Wishlist:
Random talk about sequel and engines.
Views:
10,438
Posted By
nicklemarr
Re: Random talk about sequel and engines.
If anyone is interested in S.P.A.Z, it has a sister game. It's called Starfarer. It's located at http://fractalsoftworks.com/
Forum:
Weird Worlds: Return to Infinite Space
May 21st, 2011, 11:14 PM
Replies:
3
I've got a technical problem.
Views:
9,160
Posted By
nicklemarr
Re: I've got a technical problem.
I've taken care of the issue with the mouse on my desktop. Now it's just the laptop issues I need to take care of.
One laptop is a Google (Inventec) CR-48.
The other two are Thinkpads.
All...
Forum:
Weird Worlds: Return to Infinite Space
May 20th, 2011, 01:15 PM
Replies:
3
I've got a technical problem.
Views:
9,160
Posted By
nicklemarr
Re: I've got a technical problem.
I'm not sure if anyone has tried it on Win7 so it may not work with it. Since it was working before on your box and now it's not, have you tried rolling back any drivers you installed during the...
Forum:
Weird Worlds: Return to Infinite Space
May 20th, 2011, 11:15 AM
Replies:
3
I've got a technical problem.
Views:
9,160
Posted By
nicklemarr
I've got a technical problem.
All of a sudden, WW doesn't like to work correctly on ANY of my rigs.
When I start WW on my main rig, I have graphics problems with the cursor. It appears to be a small square that looks like...
Forum:
Weird Worlds: Return to Infinite Space
May 18th, 2011, 10:54 AM
Replies:
3
Wishlist:
Random talk about sequel and engines.
Views:
10,438
Posted By
nicklemarr
Random talk about sequel and engines.
You guys have no idea what I would do for Digital Eel to use a Torque 2D or even the 3D Engine for a sequel. :(
I say this because I have been playing SPAZ (Space Pirate and Zombies) constantly...
Forum:
Scenarios and Mods
January 3rd, 2011, 11:01 PM
Replies:
10
Mod:
My first public mod.
Views:
15,155
Posted By
nicklemarr
Re: My first public mod.
Yes, I understand that, but you are misunderstanding the scale of my games. In (this mod) I have none of the original items or quests. Nothing is original. All item/ships/races/planet/quests are...
Forum:
Scenarios and Mods
January 2nd, 2011, 10:51 PM
Replies:
10
Mod:
My first public mod.
Views:
15,155
Posted By
nicklemarr
Re: My first public mod.
Well, it's just general debugging. I get an SDL failure when loading the galaxy, but unfortunately the verbose log doesn't have any specific files that I could peek at, so I was going to ask him to...
Forum:
Scenarios and Mods
January 1st, 2011, 07:35 AM
Replies:
10
Mod:
My first public mod.
Views:
15,155
Posted By
nicklemarr
Re: My first public mod.
Well I also have almost complete one set in space. It gets rid of all the stock races except Terrans. The universe is a lot more colonized. There is a Republic of alien races. Terrans being the...
Forum:
Scenarios and Mods
January 1st, 2011, 01:00 AM
Replies:
7
All Mods Crash WW on Mac OSX 10.6.4
Views:
12,782
Posted By
nicklemarr
Re: All Mods Crash WW on Mac OSX 10.6.4
I don't have anything Apple related, but I asked my neighbor (who has a hackintosh) and he says he doesn't have the problem.
Forum:
Scenarios and Mods
December 31st, 2010, 07:25 PM
Replies:
10
Mod:
My first public mod.
Views:
15,155
Posted By
nicklemarr
My first public mod.
First off, please excuse my grammer and/or spelling. My English isn't great.
Okay, this thread is to gauge interest in one of my mods. I have quite a few that are in development, and I was...
Forum:
Weird Worlds: Return to Infinite Space
December 29th, 2010, 08:13 PM
Replies:
5
OS X crash log?
Views:
10,545
Posted By
nicklemarr
Re: OS X crash log?
[QUOTE=dysamoria;767198]"Bus Error" or "Fatal signal: Bus Error (SDL Parachute Deployed)"
(depending on which version of SDL frameworks installed, the game's PPC or Intel/UB from internet)
(i...
Forum:
Weird Worlds: Return to Infinite Space
December 14th, 2010, 02:41 AM
Replies:
3
Bug:
Stars are wrong in high resolution
Views:
9,041
Posted By
nicklemarr
Re: Stars are wrong in high resolution
I run the game at 1920x1080 and I don't have the problem you are having. :(
Forum:
Weird Worlds: Return to Infinite Space
December 14th, 2010, 02:36 AM
Replies:
2
Weird Worlds 2?
Views:
9,047
Posted By
nicklemarr
Re: Weird Worlds 2?
I think that, if there is a sequel, the scale should be brought up just a tad.
Let me explain.
I would, if it were up to me, keep the same 2D engine for traveling and interacting with worlds,...
Forum:
Weird Worlds: Return to Infinite Space
December 14th, 2010, 02:19 AM
Replies:
3
Help with mod please.
Views:
13,117
Posted By
nicklemarr
Re: Help with mod please.
First off, I got it working. The game crashed from having too many allies being made available.
-- Weird. I have no clue.
-- Well first off, I am just some regular shmoe with no...
Forum:
Weird Worlds: Return to Infinite Space
December 12th, 2010, 02:56 PM
Replies:
3
Help with mod please.
Views:
13,117
Posted By
nicklemarr
Help with mod please.
Hello. I am new to the forum as well as Weird Worlds. I played a lot of SAIS, but I haven't ever made my own mod before. Now with WW I felt I should in my spare time.
The thing is, I just recently...
Showing results 1 to 23 of 23
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