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Showing results 1 to 25 of 28
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Posts Made By:
ZylonBane
Forum:
Weird Worlds: Return to Infinite Space
July 24th, 2006, 12:52 AM
Replies:
6
Screensaver Request
Views:
3,045
Posted By
ZylonBane
Re: Screensaver Request
Woah. Army?
Yah, that would cut into your free time a bit!
Forum:
Weird Worlds: Return to Infinite Space
July 22nd, 2006, 06:08 PM
Replies:
6
Screensaver Request
Views:
3,045
Posted By
ZylonBane
Re: Screensaver Request
Do those guys have any intention of putting more work into this game, or is it pretty much abandoned?
Forum:
Weird Worlds: Return to Infinite Space
July 2nd, 2006, 11:06 PM
Replies:
10
Experimental Anti-Kawangi Tactics
Views:
7,324
Posted By
ZylonBane
Re: Experimental Anti-Kawangi Tactics
You do realize you can use the Mirror to bounce the Kawangi back to systems he's already destroyed, yes? With that tactic you can hold it at bay pretty much indefinitely.
Forum:
Weird Worlds: Return to Infinite Space
May 2nd, 2006, 10:59 PM
Replies:
8
Too short
Views:
3,634
Posted By
ZylonBane
Re: Too short
Every review I've read for WW has made it very clear that it's designed so you can play an entire game in a few minutes. If you expected more than that it's your fault, not the developers.
Forum:
Weird Worlds: Return to Infinite Space
May 2nd, 2006, 10:55 PM
Replies:
4
Lol @ Lookout Frogs
Views:
2,648
Posted By
ZylonBane
Re: Lol @ Lookout Frogs
This reminds me of my favorite computer game, "Robot Finds Frog".
Forum:
Weird Worlds: Return to Infinite Space
April 15th, 2006, 06:58 PM
Replies:
4
Lol @ Lookout Frogs
Views:
2,648
Posted By
ZylonBane
Re: Lol @ Lookout Frogs
"well thought out"?? What is there to think out? Their function is very simple.
Forum:
Weird Worlds: Return to Infinite Space
March 28th, 2006, 12:50 AM
Replies:
5
Hired help always accepts offers?
Views:
2,424
Posted By
ZylonBane
Re: Hired help always accepts offers?
In other words, the "hiring" system is a pointless mess.
If you offer something they don't want, they'll work for you anyway and disintegrate the payment.
If you offer them something they do...
Forum:
Weird Worlds: Return to Infinite Space
March 13th, 2006, 09:58 PM
Replies:
9
Hyperdrive too easy!
Views:
3,011
Posted By
ZylonBane
Re: Hyperdrive too easy!
You wanna talk brutal-- try DUAL PVCs sometime. Can be tough to get a game with the PVC and a Timeless Bauble, but when you do... heheheh...
Forum:
Weird Worlds: Return to Infinite Space
March 9th, 2006, 11:11 PM
Replies:
3
Can't drop stuff down black holes = bad
Views:
2,481
Posted By
ZylonBane
Re: Can\'t drop stuff down black holes = bad
Alternatively, you could modify the inventory system so that item-giving scripted events are exempt from space constraint checks. So at worst the cargo bay might be overstuffed by a couple of items....
Forum:
Weird Worlds: Return to Infinite Space
March 7th, 2006, 12:27 PM
Replies:
3
Can't drop stuff down black holes = bad
Views:
2,481
Posted By
ZylonBane
Can\'t drop stuff down black holes = bad
Try this little experiment--
Get a golden canister, and the thing that lets you visit black holes. Now completely fill up your cargo bay.
Visit a black hole. Use the canister. You now have an...
Forum:
Weird Worlds: Return to Infinite Space
February 20th, 2006, 04:22 PM
Replies:
3
No hitchhikers please!
Views:
2,139
Posted By
ZylonBane
Re: No hitchhikers please!
Yeah, I've done that with Ripcord (seemed appropriate), but I'd rather just leave them behind, then go around and scoop them up afterwards for the points.
Forum:
Weird Worlds: Return to Infinite Space
February 20th, 2006, 01:00 PM
Replies:
3
No hitchhikers please!
Views:
2,139
Posted By
ZylonBane
No hitchhikers please!
This one's really been annoying me lately--
Sometimes, I WANT to solo through the universe, seeing how well I can do with just my starting ship. But for some reason the devs decided to have !@#$%*...
Forum:
Weird Worlds: Return to Infinite Space
January 31st, 2006, 09:58 PM
Replies:
4
Easier way to see damage in combat
Views:
2,272
Posted By
ZylonBane
Re: Easier way to see damage in combat
I hate it. In the name of making battles more immersive, or impressive, or whatever, they basically made it so you have to use pause to keep up with your ships' conditions.
Yeah, it's really fun...
Forum:
Weird Worlds: Return to Infinite Space
January 12th, 2006, 01:22 AM
Replies:
13
problems with beam sweeping?
Views:
4,395
Posted By
ZylonBane
Re: problems with beam sweeping?
I thought that's what the devs intended anyway, since they removed the ability to easily monitor the shield and hull status of all your ships during combat.
Forum:
Weird Worlds: Return to Infinite Space
January 7th, 2006, 05:32 PM
Replies:
7
Why no stats?
Views:
2,468
Posted By
ZylonBane
Re: Why no stats?
"Replayability through obscurity", eh?
Forum:
Weird Worlds: Return to Infinite Space
January 7th, 2006, 05:29 PM
Replies:
13
problems with beam sweeping?
Views:
4,395
Posted By
ZylonBane
Re: problems with beam sweeping?
That sounds utterly tedious, bordering on "exploit" territory.
Forum:
Weird Worlds: Return to Infinite Space
January 7th, 2006, 05:23 PM
Replies:
6
Wishing... I don't get it.
Views:
2,326
Posted By
ZylonBane
Re: Wishing... I don\'t get it.
They really need to change this so it gives different feedback on asking for an existing unique item VS asking for something that doesn't exist. The current system causes exactly the sort of...
Forum:
Weird Worlds: Return to Infinite Space
December 24th, 2005, 12:42 AM
Replies:
4
Klakar Trader
Views:
2,320
Posted By
ZylonBane
Re: Klakar Trader
Buh? There's no trick to using the Klakar effectively beyond the obvious-- only call them in when you're just slightly outclassed, and don't wait until things are "already out of hand" to do it.
Forum:
Weird Worlds: Return to Infinite Space
December 24th, 2005, 12:24 AM
Replies:
24
The Patch!
Views:
5,965
Posted By
ZylonBane
Re: The Patch!
Heh, yeah, now that I think about it they can fly right over black holes, so they'd pretty much have to have an anti-graviton shunt.
Still, the game should probably check to make sure it's not...
Forum:
Weird Worlds: Return to Infinite Space
December 23rd, 2005, 08:57 PM
Replies:
24
The Patch!
Views:
5,965
Posted By
ZylonBane
Re: The Patch!
In the demo, I once found a Klakar trader orbiting a Black Hole. Is this supposed to happen?
Forum:
Weird Worlds: Return to Infinite Space
November 29th, 2005, 10:43 PM
Replies:
24
Poll:
Why I won't be buying the game - detailed report
Views:
6,404
Posted By
ZylonBane
Re: Why I won\'t be buying the game - detailed repo
No mystery here. Sounds like you want the game to be BattleCruiser 3000AD instead of a quick 10-minutes-of-fun game as it was designed to be.
Forum:
Weird Worlds: Return to Infinite Space
November 24th, 2005, 02:43 PM
Replies:
17
Timeless Bauble changed...?
Views:
5,670
Posted By
ZylonBane
Re: Timeless Bauble changed...?
I'd like to suggest a change for the patch--
If you type in something that exists elsewhere on the map, have him say something like, "An excellent choice, but I don't have one of those."
The...
Forum:
Weird Worlds: Return to Infinite Space
November 23rd, 2005, 06:57 PM
Replies:
21
First Impressions
Views:
5,073
Posted By
ZylonBane
Re: First Impressions (speed of light)
And once again, I must point out that these battles are interactive, not passive. You know what REALLY reminds me that "it's a game"? Seeing the Game Over screen because I got killed because some...
Forum:
Weird Worlds: Return to Infinite Space
November 20th, 2005, 01:10 PM
Replies:
21
First Impressions
Views:
5,073
Posted By
ZylonBane
Re: First Impressions (speed of light)
First, changing the direction of light is not the same as changing its speed. Second, and more importantly, nobody cares.
My POINT was that your various engine upgrades don't change the speed of...
Forum:
Weird Worlds: Return to Infinite Space
November 20th, 2005, 01:03 PM
Replies:
13
ramming question
Views:
3,658
Posted By
ZylonBane
Re: ramming question
Something that's been driving me insane is that, if I'm trying to ram a ship, but there are any other ships nearby, my ship's AI will start flopping around randomly in an attempt to get away from the...
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