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Posts Made By:
fdlu
Forum:
Space Empires: IV & V
October 14th, 2007, 06:08 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,277
Posted By
fdlu
Re: Balance Mod v1.10 Available!
Possible bug ?
Just fired up a game to see the new "goodies" (light/heavy armor etc.) with all tech points enabled.
Noticed in ship sizes that the freighters (at lvl 3) were at 400 / 700 / 1000...
Forum:
Space Empires: IV & V
May 13th, 2007, 04:17 PM
Replies:
15
Query for more indeepth explanations....
Views:
2,363
Posted By
fdlu
Re: Query for more indeepth explanations....
NICE Link !!!
That's what I am looking for.
A lot of useful information.
Will need time to digest it
however.
Lots of hints and pointers.
Thanks.
Forum:
Space Empires: IV & V
May 13th, 2007, 06:18 AM
Replies:
15
Query for more indeepth explanations....
Views:
2,363
Posted By
fdlu
Query for more indeepth explanations....
Hi @ all,
this may be a stupid request, but as long as I followed this game and general interest in SciFi I never got really around in playing it.
I mostly played in small galaxies with few (and...
Forum:
Space Empires: IV & V
November 9th, 2006, 03:17 AM
Replies:
4
Bug in 1.13 or am I being stupid....
Views:
987
Posted By
fdlu
Re: Bug in 1.13 or am I being stupid....
Pity... !!
But thanks for the info.
Forum:
Space Empires: IV & V
November 8th, 2006, 07:32 PM
Replies:
4
Bug in 1.13 or am I being stupid....
Views:
987
Posted By
fdlu
Re: Bug in 1.13 or am I being stupid....
Yes.
I am just fiddling with the simulator to get a hang on designs and possibly how strategies work. I am not really playing at the moment.
I created target ships for the simulator or used the...
Forum:
Space Empires: IV & V
November 8th, 2006, 07:21 PM
Replies:
4
Bug in 1.13 or am I being stupid....
Views:
987
Posted By
fdlu
Bug in 1.13 or am I being stupid....
Hi all,
the placement of units in the simulator seems not to function anymore in 1.13.
Tested in 1.08, I clicked on the unit, green square below and could move it.
In 1.13, red square, no...
Forum:
Space Empires: IV & V
November 5th, 2006, 04:38 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,277
Posted By
fdlu
Re: Balance Mod Update
Thanks.
That is the problem.
I am only trying out in the simulator.
As all other ships come with full
supplies and ordnance when tested, I had not noticed.
I cannot build a carrier yet and I...
Forum:
Space Empires: IV & V
November 5th, 2006, 10:22 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,277
Posted By
fdlu
Re: Balance Mod Update
Possible bug in 0.94 with fighter movement/attack behaviour... ????
Hi all,
I am not sure as I do only fiddle a little bit with the game until holiday when I will hopefully get time to play.
...
Forum:
Space Empires: IV & V
October 26th, 2006, 06:00 PM
Replies:
1
Noob questions...so to speak
Views:
988
Posted By
fdlu
Noob questions...so to speak
Hi all,
just some questions. I am not totally a noob but (shame on me) I never got really around to fully play SE4. (lack of time, workload..you know the drill). I did play a time, then had to...
Forum:
Space Empires: IV & V
October 25th, 2006, 05:56 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,277
Posted By
fdlu
Re: Balance Mod Available for SE:V
Possible bug ??
Sorry, just got the game and not time to really play, just a little testing.
Point defence cannons to hit modifier.
Ver.: 0.91 (may be not exact but you get the idea)
range...
Forum:
Space Empires: IV & V
January 16th, 2002, 08:11 PM
Replies:
89
SEIV GOLD Rebate
Views:
9,195
Posted By
fdlu
Re: SEIV GOLD Rebate
thanks for the info. :-))
will defineatly consider buying.
depends on shipping cost vs rebate.
Forum:
Space Empires: IV & V
January 15th, 2002, 08:55 PM
Replies:
89
SEIV GOLD Rebate
Views:
9,195
Posted By
fdlu
Re: SEIV GOLD Rebate
Just to ask, haven't read the full post.
How does rebate work when i order (if possible as i have done so with se4) through chips and bits via a friends credit card ?
thanks for any reply.
Forum:
Space Empires: IV & V
December 4th, 2001, 09:03 PM
Replies:
89
SEIV GOLD Rebate
Views:
9,195
Posted By
fdlu
Re: SEIV GOLD Rebate
Thanks for the reply. :-))
I know it is currently in development.But seems nice so far.
When are some sections done could there be
some examples to be seen Online ?? Just to get a feel for it....
Forum:
Space Empires: IV & V
December 4th, 2001, 07:56 PM
Replies:
89
SEIV GOLD Rebate
Views:
9,195
Posted By
fdlu
Re: SEIV GOLD Rebate
Hi to all.
It's nice to hear of the extended features of SE 4. But as with all purchases from the USA to Europe (Germany in my case). They are very expansive and a little bit uncertain!!!
There...
Forum:
Space Empires: IV & V
March 5th, 2001, 10:06 PM
Replies:
4
Capture Planet ... Strategic Combat ??
Views:
1,472
Posted By
fdlu
Re: Capture Planet ... Strategic Combat ??
Thanks for the replies. :-))
I will sent my .gam fil to MM.
I think It was Ship strategie,
but I haven �t figured it all
out yet.(Mostly i play tactical,
but that takes time)
It is possibly a...
Forum:
Space Empires: IV & V
March 4th, 2001, 10:30 PM
Replies:
4
Capture Planet ... Strategic Combat ??
Views:
1,472
Posted By
fdlu
Capture Planet ... Strategic Combat ??
I tried to capture a planet via strategic combat.
I defeated the defenses with a fleet, moved on and brought in my assault transports.
I selected strategic combat, and my transport
ran to cower in...
Forum:
Space Empires: IV & V
January 27th, 2001, 11:41 PM
Replies:
2
log file question ...
Views:
959
Posted By
fdlu
Re: log file question ...
Thanks for the reply.
Will try that. :-))
Forum:
Space Empires: IV & V
January 26th, 2001, 08:29 PM
Replies:
2
log file question ...
Views:
959
Posted By
fdlu
log file question ...
Maybe i haven�t seen it, but if i remember correct one could lookup older logfiles ingame in se3 (exact disaster, ships lost etc.)
I have not seen this in se4 and
sometimes i miss feature this...
Forum:
Space Empires: IV & V
January 26th, 2001, 08:25 PM
Replies:
25
On Fighters
Views:
3,247
Posted By
fdlu
Re: On Fighters
How about this ??
Add a new mount type(say shotgun mount, same stats as large mount, up from 400 kt etc.)
you can either build a large caliber
gun (large etc.) doing more damage on cap
ships but...
Forum:
Space Empires: IV & V
January 22nd, 2001, 10:12 PM
Replies:
27
Boarding parties question
Views:
4,614
Posted By
fdlu
Re: Boarding parties question
Nice ideas to all below. :-))
I never really liked how the current boarding
is handled. (and i did not like the pictures, but that�s just personal taste)
I would like to add the following...
Forum:
Space Empires: IV & V
January 13th, 2001, 06:49 PM
Replies:
1
Ground combat / Invasion...?????
Views:
1,019
Posted By
fdlu
Ground combat / Invasion...?????
I have not played SE 4 alot due to time
restrictions but can somebody comment or
share his experience in regard to ground
combat.
how do the various elements interact and the
like (militia ,...
Forum:
Space Empires: IV & V
December 16th, 2000, 08:14 PM
Replies:
9
Bombs on Troops???
Views:
1,914
Posted By
fdlu
Re: Bombs on Troops???
Cluster bombs as troop weapons ??
I tried that but it doesen�t seem to
work. How come?
Have i done something wrong?
Some templete suggestion for testing
purposes? Just curious.
BTW, has anybody...
Forum:
Space Empires: IV & V
December 14th, 2000, 10:34 PM
Replies:
1
Smart Bombs thought
Views:
1,091
Posted By
fdlu
Smart Bombs thought
How about some smart bombs against
defenders.
Make them expansive (like todays precision
guided munitions vs iron bombs), but will only target military targets(maybe different
for various targets...
Forum:
Space Empires: IV & V
December 14th, 2000, 10:24 PM
Replies:
7
Fighter Bug?
Views:
1,599
Posted By
fdlu
Re: Fighter Bug?
I second that Last statement.
as food for thought. as an added fighter
component or else.
How about a pure interceptor fighter ?
Cheaper but more fragile and limited. Also then necessary as an...
Forum:
Space Empires: IV & V
December 14th, 2000, 10:15 PM
Replies:
4
Overview of the tech tree
Views:
1,373
Posted By
fdlu
Re: Overview of the tech tree
There is a tech tree download in
the scenario/mod archive which maybe
can help you in some way.
:-))
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