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Showing results 1 to 25 of 49
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Posts Made By:
Commander G
Forum:
Space Empires: IV & V
July 6th, 2001, 06:34 PM
Replies:
4
What are some effective strategies for removing Sats
Views:
1,142
Posted By
Commander G
Re: What are some effective strategies for removing Sats
As far as effectiveness, consider using your best non seeking weapon against the Satellites because point defenses only work against seekers, satellites, and fighters. I would suggest a mix of point...
Forum:
Space Empires: IV & V
July 6th, 2001, 06:24 PM
Replies:
4
What are some effective strategies for removing Sats
Views:
1,142
Posted By
Commander G
Re: What are some effective strategies for removing Sats
Suicide Junkie is right, if you have a pure PDC ship, it will not approach planets or satellites. Put on the cheapest, lightest weapon you have that can target satellites (Depleted Uranium Cannon...
Forum:
Space Empires: IV & V
February 16th, 2001, 08:15 PM
Replies:
12
Newbie question--autolaunch?
Views:
2,518
Posted By
Commander G
Re: Newbie question--autolaunch?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
If you're producing way more than you spend, BUILD MORE STUFF. with 100,000 minerals a turn,...
Forum:
Space Empires: IV & V
February 16th, 2001, 08:06 PM
Replies:
19
Can some atmosphere be changed to none ?
Views:
2,884
Posted By
Commander G
Re: Can some atmosphere be changed to none ?
Players who take 'none' for their atmosphere ought to be able to colonize Astroids since they have fewer planets than any other race design. Huge planets with no atmostphere are extremely rare. ...
Forum:
Space Empires: IV & V
February 16th, 2001, 07:51 PM
Replies:
18
Do Planets need Cargo facilities?
Views:
2,414
Posted By
Commander G
Re: Do Planets need Cargo facilities?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Spyder:
If so, what for? It seems to me that you are in a constant state of production and those items which...
Forum:
Space Empires: IV & V
February 16th, 2001, 07:38 PM
Replies:
4
11 out of my 12 planets riot all at once!! :-O
Views:
1,115
Posted By
Commander G
Re: 11 out of my 12 planets riot all at once!! :-O
Look at the Happiness.txt file to see the modifiers for Happiness. If you are a Bloodthirsty race and you keep signing treaties or upgradding treaties you will quickly loose happiness. Other events...
Forum:
Space Empires: IV & V
February 16th, 2001, 07:31 PM
Replies:
16
Do not send someone se4.exe
Views:
2,843
Posted By
Commander G
Re: Do not send someone se4.exe
I am surprised that MM did not build any type of license number scheme into the program. In Stars! if two people try to use the same license number in the same PBEM game, it trashes their empires. I...
Forum:
Space Empires: IV & V
February 15th, 2001, 08:56 PM
Replies:
14
Are Racial modifiers additive
Views:
2,303
Posted By
Commander G
Re: Are Racial modifiers additive
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Triumvir Emphy:
A lot of times a bonus is listed as a seperate line item under ability even though they are...
Forum:
Space Empires: IV & V
February 9th, 2001, 07:56 PM
Replies:
21
Newbie Strategy Guide
Views:
2,491
Posted By
Commander G
Re: Newbie Strategy Guide
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by PeteB:
...
-Colonies
7. All large planets must have shipyards! This is key to your ability to respond to...
Forum:
Space Empires: IV & V
February 1st, 2001, 08:35 PM
Replies:
30
Two Hundred Mines = Dead Fleet. How to Overcome?
Views:
4,111
Posted By
Commander G
Re: Two Hundred Mines = Dead Fleet. How to Overcome?
It is interesting to note that all of the counters mentioned for 200 mines requires much more advanced technology than it takes to lay the 200 mines.
I'm in a PBEM game where we soon all have...
Forum:
Space Empires: IV & V
February 1st, 2001, 07:48 PM
Replies:
12
Diplomatic proposal...what to answer ?
Views:
1,838
Posted By
Commander G
Re: Diplomatic proposal...what to answer ?
Besides the diplomatic mood of the other races being affected, consider the happiness effect on your own race. If your race is Neutral or Bloodthirsty, upgrading the treaty will cost you additional...
Forum:
Space Empires: IV & V
January 26th, 2001, 08:12 PM
Replies:
18
Emergency Build - Unfair
Views:
2,114
Posted By
Commander G
Re: Emergency Build - Unfair
Emergency Builds should give a short term benefit with a penalty that ends up costing more in the long term. It needs to have a trade off.
I myself tend to build Shipyards 1 turn at normal...
Forum:
Space Empires: IV & V
January 26th, 2001, 07:56 PM
Replies:
12
Isn't This Game Great!!!!!!!
Views:
1,819
Posted By
Commander G
Re: Isn\'t This Game Great!!!!!!!
I enjoy this game and consider it good, but as a Software Developer myself, I cannot call it great for the following reasons:
1) Cumbersome User Interface. Most operations are performed in modal...
Forum:
Space Empires: IV & V
January 26th, 2001, 07:36 PM
Replies:
25
On Fighters
Views:
3,243
Posted By
Commander G
Re: On Fighters
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Sinapus:
Phased-energy PD?
Hmm... throwing all those small fighters in to distract enemy fire sounds like...
Forum:
Space Empires: IV & V
January 26th, 2001, 07:21 PM
Replies:
51
A thought on killing planets
Views:
4,706
Posted By
Commander G
Re: A thought on killing planets
All this talk of uping the damage requirement to kill population may make Weapon Platforms much too powerful because you cannot target Weapon Platforms specifically. If it takes longer to wipe out...
Forum:
Space Empires: IV & V
January 25th, 2001, 07:45 PM
Replies:
11
What's your favourite race?
Views:
2,257
Posted By
Commander G
Re: What\'s your favourite race?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by henk brouwer:
That's strange..
I like to think evolution to be creative enough to design other intelligent...
Forum:
Space Empires: IV & V
January 25th, 2001, 07:36 PM
Replies:
18
Emergency Build - Unfair
Views:
2,114
Posted By
Commander G
Re: Emergency Build - Unfair
I agree that the Emergency builds have improved, but I still use it all the time because 200% + 25% > 100% + 100%.
I'd like to see it be 150% + 25% < 100% + 100%.
Forum:
Space Empires: IV & V
January 25th, 2001, 07:26 PM
Replies:
30
Seekers ability to hit a target.
Views:
3,650
Posted By
Commander G
Re: Seekers ability to hit a target.
If seekers are changed to use the ToHit percentage, they should also get a better chance to hit than most weapons. But I agree, ECMs and Ship Defense Racial Modifiers should come into play.
I...
Forum:
Space Empires: IV & V
January 23rd, 2001, 08:46 PM
Replies:
58
Simple, Reasonable Disengage/Retreat Rule
Views:
4,658
Posted By
Commander G
Re: Simple, Reasonable Disengage/Retreat Rule
I agree there should be some sort of retreating option in the game. The moving to an adjacent square or through a wormwhole is a good idea, providing you deduct a MP (carrier over to next turn if...
Forum:
Space Empires: IV & V
January 23rd, 2001, 08:18 PM
Replies:
27
Boarding parties question
Views:
4,611
Posted By
Commander G
Re: Boarding parties question
I would like to see number of Boarding Parties to use per attack be part of the ship or fleets strategy rather than a popup, since a popup would not work in Strategic mode.
Here is another thing...
Forum:
Space Empires: IV & V
January 16th, 2001, 07:47 PM
Replies:
10
Petition for Multiple Shipyards: MM take note...
Views:
2,477
Posted By
Commander G
Re: Petition for Multiple Shipyards: MM take note...
Multiple ships yards would be OK or at least allow multiple items to be built in one turn or at least start the next item with left over resources.
The way the game works now, you have to play...
Forum:
Space Empires: IV & V
January 16th, 2001, 07:40 PM
Replies:
8
New Strategy "Hit and run"
Views:
2,024
Posted By
Commander G
Re: New Strategy \"Hit and run\"
Maybe they should add 'Guard Planet' somewhere to the strategy to order ships to stay within closer range of the planet.
Also, how about breaking up Satelite Groups into individual Satelites and...
Forum:
Space Empires: IV & V
January 15th, 2001, 07:53 PM
Replies:
34
Non A.I. issues for upcoming patch
Views:
4,221
Posted By
Commander G
Re: Non A.I. issues for upcoming patch
The pirate suggestion is interesting. If implemented, they should also allow supporting pirates as an intelligence op. Could make this intelligence operation also cost resources as well. Once...
Forum:
Space Empires: IV & V
January 12th, 2001, 07:35 PM
Replies:
9
Tech from planet conquering?
Views:
1,855
Posted By
Commander G
Re: Tech from planet conquering?
You get Technology if a race surrenders to you. However, chances are by the time you convince them to surrender, you may have already surpassed them unless you took a very different research...
Forum:
Space Empires: IV & V
January 2nd, 2001, 08:09 PM
Replies:
13
Racial Tech Advantages
Views:
2,796
Posted By
Commander G
Re: Racial Tech Advantages
Another think I would like to add, is consider taking a reduction on Organics and Radioatives if you do not intend to use much of these. If you pick Organic Advanced you need better organice...
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